绿幕动作迁移 · 双图对打
图 1 图 2 的角色照绿幕参考视频的动作打一架。动作迁移+双角色合成的组合工作流。
PROMPT · Seedance 2.0 提示词开始AI创作
让图片1和图片2中的角色使用绿幕参考视频中的动作进行打斗。场景设定:废弃停车场。战斗过程中加入视觉特效。
讓圖片1和圖片2中的角色使用綠幕參考影片中的動作進行打鬥。場景設定:廢棄停車場。戰鬥過程中加入視覺特效。
Make the characters from Image 1 and Image 2 fight using the movements from the green-screen reference video. Setting: abandoned parking lot. Add visual effects during combat.
画像1と画像2のキャラクターを、グリーンスクリーンの参照映像の動きを使って戦わせる。舞台設定:廃墟となった駐車場。戦闘中に視覚エフェクトを追加すること。
✍️ 编辑解析
这是动作迁移类玩法的标准三件套——两张人物图定主体外观,一段绿幕参考视频定动作数据,文字部分只负责说清楚谁跟谁打、在哪打。「abandoned parking lot」这种场景词故意选得普通,是为了不抢动作数据的戏,「add visual effects during combat」留了一句活口,把特效风格的判断权交给模型自己填。
想要更强的画面控制?编辑扩写参考版(非原词,仅供借鉴):
Two fighters, matching the likenesses from Image 1 and Image 2, face off in a dimly lit, abandoned parking lot littered with cracked concrete and flickering overhead lights. Their movements precisely mirror the choreography captured in the green-screen reference footage — every punch, dodge, and counter-strike replicated with matching timing and weight. As the fight intensifies, faint energy trails and impact shockwaves ripple outward from each connecting blow, dust kicking up off the ground with every heavy landing. Sparks fly from a damaged light fixture overhead, flickering in sync with the escalating combat, while the camera holds a dynamic angle capturing both fighters trading blows in fluid, uninterrupted motion.
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