Green-Screen Motion Transfer — Two Characters Face Off

Seedance 2.0RealisticShort DramaVerticalStructured PromptAction8s
Characters from Image 1 and Image 2 fight it out, following the motion from a green-screen reference video. A combined workflow of motion transfer and dual-character compositing.

PROMPT · Seedance 2.0 Prompt

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Make the characters from Image 1 and Image 2 fight using the movements from the green-screen reference video. Setting: abandoned parking lot. Add visual effects during combat.

✍️ Editor’s Notes

This is the standard three-piece combo for motion-transfer workflows — two character images lock in the look, a green-screen reference clip locks in the motion data, and the text prompt just has to say who's fighting who and where. The scene word “abandoned parking lot” is deliberately generic so it doesn't steal focus from the motion data, and “add visual effects during combat” leaves a loophole, handing the model the call on what the effects actually look like.

Want tighter control? Try this expanded version:
Two fighters, matching the likenesses from Image 1 and Image 2, face off in a dimly lit, abandoned parking lot littered with cracked concrete and flickering overhead lights. Their movements precisely mirror the choreography captured in the green-screen reference footage — every punch, dodge, and counter-strike replicated with matching timing and weight. As the fight intensifies, faint energy trails and impact shockwaves ripple outward from each connecting blow, dust kicking up off the ground with every heavy landing. Sparks fly from a damaged light fixture overhead, flickering in sync with the escalating combat, while the camera holds a dynamic angle capturing both fighters trading blows in fluid, uninterrupted motion.
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