Green-Screen Motion Transfer — Two Characters Face Off
Characters from Image 1 and Image 2 fight it out, following the motion from a green-screen reference video. A combined workflow of motion transfer and dual-character compositing.
PROMPT · Seedance 2.0 Prompt
Create with AI让图片1和图片2中的角色使用绿幕参考视频中的动作进行打斗。场景设定:废弃停车场。战斗过程中加入视觉特效。
讓圖片1和圖片2中的角色使用綠幕參考影片中的動作進行打鬥。場景設定:廢棄停車場。戰鬥過程中加入視覺特效。
Make the characters from Image 1 and Image 2 fight using the movements from the green-screen reference video. Setting: abandoned parking lot. Add visual effects during combat.
画像1と画像2のキャラクターを、グリーンスクリーンの参照映像の動きを使って戦わせる。舞台設定:廃墟となった駐車場。戦闘中に視覚エフェクトを追加すること。
이미지 1과 이미지 2의 캐릭터가 그린스크린 레퍼런스 영상 속 동작을 사용해 격투를 벌이게 한다. 배경 설정: 버려진 주차장. 전투 중 비주얼 이펙트를 추가한다.
✍️ Editor’s Notes
This is the standard three-piece combo for motion-transfer workflows — two character images lock in the look, a green-screen reference clip locks in the motion data, and the text prompt just has to say who's fighting who and where. The scene word “abandoned parking lot” is deliberately generic so it doesn't steal focus from the motion data, and “add visual effects during combat” leaves a loophole, handing the model the call on what the effects actually look like.
Want tighter control? Try this expanded version:
Two fighters, matching the likenesses from Image 1 and Image 2, face off in a dimly lit, abandoned parking lot littered with cracked concrete and flickering overhead lights. Their movements precisely mirror the choreography captured in the green-screen reference footage — every punch, dodge, and counter-strike replicated with matching timing and weight. As the fight intensifies, faint energy trails and impact shockwaves ripple outward from each connecting blow, dust kicking up off the ground with every heavy landing. Sparks fly from a damaged light fixture overhead, flickering in sync with the escalating combat, while the camera holds a dynamic angle capturing both fighters trading blows in fluid, uninterrupted motion.
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