Smoky Pool Hall — 15 Crime-Film Cuts

Seedance 2.0RealisticShort DramaRetroStructured PromptCat15s
A high-saturation, deep-shadow, film-grain-heavy montage of a retro pool hall in crime-genre cuts. The quick-sketch spec for gangster-film style.

PROMPT · Seedance 2.0 Prompt

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15s / multi-cut STYLE: gritty crime, high sat, sharp contrast, deep shadows, warm practicals, grain STAGE: smoky retro pool hall, amber table lights, dark corners MUSIC: gritty jazz-hop ~85 BPM, dusty drums + bass hits, stop on final cue strike CHARACTERS: HOLIDAY: female, energetic, chaotic KODA: male, calm, controlled DEV: male, stoic, imposing FYE: female, confident, playful KARMA: agile stray cat SEQ: 1) 24mm MS / HOLIDAY walk → freeze TEXT [center-left]: "HOLIDAY. No plan. Still works." 2) 50mm MCU / KODA step → freeze TEXT [lower-right]: "KODA. Speaks rarely. Ends things." 3) 85mm CU / DEV crack → freeze TEXT [lower-left]: "DEV. Patient. Until not." 4) 35mm MS / FYE toss → freeze TEXT [upper-right]: "FYE. Knows the rules. Ignores them." 5) 35mm low MS / KARMA jump → freeze TEXT [lower-left]: "KARMA. Not yours. Just here." 6) ECU / cue strike → freeze TEXT [center]: "TABLE 5" MUSIC: stop

✍️ Editor’s Notes

This is the most structured prompt in the whole batch — it splits everything into capitalized fields like STYLE/STAGE/MUSIC/CHARACTERS/SEQ, basically writing the prompt as a config file. Every character gets a one-line personality tag (HOLIDAY: energetic chaotic), every shot gets focal length, framing, action, freeze-frame moment, and on-screen text placement all specified, and even the beat where the music cuts out is pinned down to “on final cue strike.” This kind of key-value structure has a higher error tolerance than natural-language description, because each field has exactly one job — Seedance 2.0 is less likely to drop details when reading structured instructions like this. It's the finest-grained control in the whole batch. No need to expand.

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