Four Hare Warriors' Temple Battle · 3D Collectible-Figure Style Animation

GPT Image 2 + Seedance 2.5AnimationSamurai & NinjaActionEpicFantasyStructured PromptWorkflowSeedance 2.5GPT Image 242s
First generate four hare-warrior character sheets with GPT Image, then write a Chinese Seedance video prompt. The author switched to Chinese to squeeze more than 20,000 characters of English into the 10,000-character limit.
PROMPT · Video Prompt
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Seedance 2.5 Prompts : Chinese text for more detailed prompting in less character limit "Use translate to edit then convert back to Chinese text" otherwise English prompt will be 22.5k characters for 1st prompt and Seedance 2.5 limit is only 10k characters. #1: For the target video, at 0.00 seconds into the target video, @[Image1] (from [Shot 1]), @[Image2] (from [Shot 1]), @[Image3] (from [Shot 1]), and @[Image4](from [Shot 1]) are fully referenced. integrated_multimodal_description: 【Global Asset Binding & Character Architecture / MULTI-CHARACTER ASSET REGISTRY】 The entire film is a high-fidelity dynamic instantiation of the four locked hare-warrior assets, maintaining a 9–10 head-tall skeleton and hyper-realistic 3D CGI collectible-statue shading: 1. Bunny 01 [Ronin] (matches @[Image1] ): tactical ronin, warm brown fur, a gold ring on the right ear, a deep slate-blue martial vest with a gold shield crest, off-white linen balloon sleeves, wide-leg slate-blue hakama trousers, a utility pouch and a katana at the waist, carrying a rough, coarse-grained wooden staff, feet wrapped in coarse hemp. 2. Bunny 02 [Vanguard] (matches @[Image2] ): heavy vanguard, pale grey-white fur, long drooping ears with a gold ring, a worn grey-blue short-front robe with ammunition slots, thick quilted beige padded arm guards, a crimson heavy leather harness and waist pouch across the body, wide-leg trousers, hands and feet wrapped in blood-stained hemp cloth. 3. Bunny 03 [Zephyr] (matches @[Image3] ): gale ranger, grey-blue fur, long hair slanting across the eyes, straight ear tips with a gold ring, an asymmetric two-tone battle robe (deep blue on the left, crimson on the right), wide white sleeves with a double-ring chest harness, multi-row buckled leather bracers, deep-blue pleated hakama trousers, carrying a smooth solid-wood brow-height staff. 4. Bunny 04 [Commander] (matches @[Image4] ): iron-guard commander, grey-brown fur, black neck-length center-parted hair, upright ears with a gold ring, a grey-blue stand-collar rigid tactical vest with a crimson unit armband and double rows of rivets, a cream crossed-collar shirt underneath, dark green thick-pleated skirt-trousers, a short blade (Tanto) tucked at the lower back, steel-toed combat boots, carrying a coiled, knotted solid-wood marching staff. 5. Enemy entity specification [Automaton Adversaries]: ancient mechanical puppets built from jet-black cast iron, cracked gold leaf, brass gears and bronze armor plates, with a faint crimson glow in the inner core, the jerky motion of clockwork dolls and explosive, high-speed killing bursts. --- 【Global Production & Visual Charter / GLOBAL PRODUCTION CONSTITUTIONS】 [Chapter 1: Camera, Optical Physics & Camera-Path Constitution / Camera & Optics Constitution] 1. Frame and anamorphic lens optics: lock a 16:9 anamorphic widescreen frame (with an embedded Cinemascope 2.39:1 aspect ratio). The virtual sensor emulates the optical character of Cooke Anamorphic/i Prime cinema lenses: 1.4% faint barrel distortion and vignetting at the frame edges, thin horizontal purple streak flares on metal highlights (Horizontal Purple Anamorphic Streaks), elliptical bokeh in out-of-focus areas, and 0.8% axial chromatic aberration. 2. Composition and nine-head proportion lock: every composition firmly anchors the four leads' slender 9–10 head-tall figures and small heads; shortening or childlike proportions are strictly forbidden, and the characters' centers of gravity strictly obey the golden-ratio principle. 3. Camera movement grammar: every camera move must be written strictly with the three-part parameters "Motion Type + Amplitude + Speed" (for example: Push In with large amplitude at fast speed). Stacking ungrammatical, unlabeled moves at the end is strictly forbidden; static frames must be explicitly labeled Static Shot to prevent autonomous drift. 4. Dynamic frame-rate shifts and shutter angle: ordinary shots use a 180° shutter angle to keep standard motion blur; on strike transients, the instant of a blade draw and airflow-burst frames, cut instantly to a 45° high-speed shutter that removes motion blur, rendering absolutely sharp metal collisions and frozen rubble. [Chapter 2: PBR Physical Materials, Micro Textures & Shader Specification / PBR Materials & Shading Bible] 1. Physically based rendering baseline: based on an Octane Render-grade physically based shading pipeline (PBR); 2D flat fills with outlines and low-poly models are forbidden; all surfaces carry micron-level normal bump maps and roughness micro-maps. 2. Fur micro-dynamics: facial and body fur is strand-level, ray-traced quality, with faint subsurface scattering (SSS) at the tips; during high-speed lunges the fur and long ears sway with a natural lag according to inertia and wind drag. 3. Fabric physics, flow and wear: - Coarse hemp and cotton weave: the off-white sleeves of Bunny 01 and 04 have coarse mesh micro-pores, natural gravity drape and worn, frayed edge fibers; - Quilted and tear-resistant cloth: Bunny 02's beige arm guards have plump diamond-quilted raised fill with deeply sunken stitch lines, and the cloth edges carry battle-worn stains; - Heavy leather and metal: the harness shows the cracked grain of vegetable-tanned cowhide, and the rivets and buckles show oxidized brass and scratched raw iron exposed where the paint has flaked off; - Pleated skirt-trousers (Hakama): heavy indigo cotton-linen fabric with crisp, wide creases; the hem flies up in the gale and produces a rigid gravity rebound as it leaves the ground. 4. Weapon materials and battle damage: Bunny 01's staff shows patina and cracked wood grain, and the katana's steel blade has a forged water-flow pattern (Hamon); Bunny 04's marching staff shows old rattan knots and a handle wrapped in cured cowhide. [Chapter 3: Unrestricted Action Dynamics & Martial-Style Constitution / Unrestricted Combat Choreography] 1. Unrestricted release of physical action: motion-safety limits are lifted, allowing extremely high-intensity mid-air direction changes, high-speed side flips, breakfall dives, shock-strike slide tackles and supersonic weapon combos, strictly matching the rhythm of top-tier Japanese hot-blooded combat. 2. Four martial schools, strictly separate: - Bunny 01 [Ronin]: Jigen-ryu swordsmanship combined with crouching-tiger staff technique. Moves like thunder, staff and sword in union; the long staff controls distance and the blade is suddenly drawn for the kill, with the core being the "instant draw-and-cut (Iaijutsu)" and the "one-handed spinning staff parry"; - Bunny 02 [Vanguard]: Kyokushin-style Baji quan combined with heavy-armor wrestling. Bold, sweeping moves, sunken shoulders and dropped elbows, taking damage head-on and bursting out with penetrating stomps and punches, with the core being the "Iron Mountain Lean strike", the "Earth-Splitting Heavy Hammer" and the "Battle-Axe Leg Chop"; - Bunny 03 [Zephyr]: sky-soaring wind-riding staff technique and stunt parkour (Tricking). High-frequency airtime, using the weapon as a pivot lever to launch, with the core being the "pole-vault mid-air triple kick", the "whirlwind staff curtain" and the "ground-hugging sweep"; - Bunny 04 [Commander]: formation-breaking army spear technique and reverse-grip short-blade art. Extremely heavy lower body, balanced offense and defense, one blow to subdue the enemy, with the core being the "thousand-weight staff strike", the "heavy-boot bone-crushing front kick" and the "reverse-grip short-blade neck slash". 3. Impact force and conservation of momentum: every strike that lands includes an acceleration wind-up before contact, a pause at the moment of impact (Hitstop / 1–2 frames of physical stagnation) and the transfer of kinetic energy into the recoil of the struck body. [Chapter 4: Particle-Physics VFX, Shockwave & Destruction Constitution / VFX & Destruction Bible] 1. Kinetic shockwave refraction: when a heavy punch hits the ground or weapons clash, a transparent spherical shockwave refraction surface (Schlieren Refraction Ring) is generated; the bluestone slabs fracture along Voronoi polygons and debris bursts upward in concentric circles. 2. Blade-light trails and air blades: slashes of sharp blades and high-speed swings of long staves tear out faint white half-moon vacuum blades formed by air refraction, with micron-scale metal friction sparks scattering across the struck surface. 3. Environmental weather and fluids: gale winds, shattered deep-red cherry blossom petals and dust form the air medium, and curl into vortices (Vortex Shedding) as the characters pass through at speed, reinforcing the sense of velocity. [Chapter 5: Kinetic Typography & JRPG Visual Packaging Specification / Kinetic Typography & Visual Packaging] 1. Typeface and layout: text shown on screen is wrapped in English double quotes. The layout blends industrial-functional and JRPG promotional styles. The main title uses a sharp, heavy-stroke, mechanically cut black typeface, and Latin characters use a wide-tracked, uppercase, bold sans-serif. 2. Text entrance motion: characters must not simply fade in; they uniformly lock in by high-frequency vector slice sliding, a diagonal blade-light cut, or slam into frame with a low-frequency bass hit, with 1–2 pixels of red-blue subpixel dispersion at the edges. 3. Dynamic aspect ratio: during the combat climax, the widescreen letterbox is allowed to dynamically compress and expand, giving the action an ultra-wide horizontal tearing feel and a sense of depth pressure. [Chapter 6: Dynamic Split-Screen Masks & 2.5D Slice Parallax System / Dynamic Masking & Parallax System] 1. Mask system: at rhythm changes, use a four-panel oblique comic-cut mask (Oblique Comic Grid Mask), a centered cross-inversion mask and a data-origami wipe. 2. 2.5D depth-slice parallax (AE Push-Pull): in the character reveal frames, the image is stripped into 5 depth planes — foreground (weapon edge / rubble), midground one (facial expression / stand collar), midground two (torso robe / harness), background one (mud-and-sand air ring / tattered battle flag), background two (temple gate / thundering sky) — and the camera push-pull produces a strong displacement difference. [Chapter 7: Multi-Channel Acoustic Engineering & Character Voice Setup / Sound Design & Dialogue Engineering] 1. Sound matrix layers: six separate tracks — ambient bed (Ambient Bed), physical impacts and footsteps (Foley), air pressure (Dynamics), mechanical destruction (VFX), character voice (Dialogue) and background score (Score). 2. Character voice timbres: - Bunny 04 [Commander] (S1): a middle-aged male hare voice, deep and iron-blooded, authoritative with a frosted, gravelly texture; - Bunny 02 [Vanguard] (S2): a young, burly male voice, rough and frenzied, full of bloodlust and wild guttural roars; - Bunny 03 [Zephyr] (S3): a young male voice, crisp and cocky, very fast-talking with a youthful, flippant confidence; - Bunny 01 [Ronin] (S4): a steady young-to-middle-aged voice, reserved and calm, every word free of ripples yet radiating killing intent. 3. Language and text alignment: dialogue is wrapped in `<d>[Language] ...</d>`; when speaking, the facial muscles and lip shapes precisely match the rise and fall of the syllables, the lips close tightly at the end of each utterance, and silent mouth-opening and a dead, stiff face are forbidden. [Chapter 8: Color Science & Cinematic LUT Specification / Color Science & Cinematic Grade] 1. Color space: the whole film is built in the ACEScg color space, using a Low-Key High-Contrast warm-cool print-grade color matrix. 2. Base palette: shadows are pushed to deep blue-black (#070A10), midtones keep grey-blue and the natural color of linen, and highlights are accented with blood-pool red (Crimson Red, #D62226), daybreak gold (Sunburst Gold, #E5A93C) and electric-arc blue, overlaid with 2.8% fine-grain film noise. ---- 【Detailed Shot-by-Shot Timeline Script / CHRONOLOGICAL TIMELINE SCRIPT】 [Shot 1] Cinematic hyper-realistic 3D CGI collectible-statue render, the courtyard of an ancient, ruined Japanese Zen temple in a storm. A gale sweeps shredded deep-red cherry blossom petals and black-grey dust across the cracked bluestone ground. Low-angle wide-angle upward shot: Bunny 04 [Commander] from @[Image4] stands towering at the very front, at the eye of the formation; behind him on the left is Bunny 02 [Vanguard] (matches @[Image2] ), sunk low and gathering power, on the right is Bunny 03 [Zephyr] (matches @[Image3] ), standing coolly side-on with his staff held at a slant, and directly behind is Bunny 01 [Ronin] (matches @[Image1], hand on his sword hilt, unmoving as a deep pool and a mountain. In the distance the mountain gate shatters with a roar, and hundreds of automata clad in ancient brass armor and cast-iron bones pour out, their crimson electronic eyes joining into a scarlet sea of blood. Bunny 04 [Commander] glares wide-eyed, raises his coiled marching staff high in his right hand and drives it down with thunderous force into the dead center of the bluestone ground! The stone cracks apart like a spiderweb and sinks, and the violent shockwave shoves the rain sideways for ten meters. From deep in his throat Bunny 04 (S1) lets out a roar like muffled thunder: <d>[Japanese] 陣形を崩すな。一撃で穿つ!</d> (“Don't break formation. Pierce them in a single blow!”). The camera tilts up at fast speed (Tilt Up at fast speed) from his heavy boots at the soles of his feet, with a small, intense tremor (Shake Slightly), and freezes on a close-up of his stern face. [Shot 2] 00:04.200, accompanied by four vertical gold-and-white slashes of blade light, the camera hard-cuts to a four-panel vertical-format asymmetric comic grid mask (Oblique Comic Grid Mask), freezing the four warriors' pre-battle gazes and movements in macro at a rapid-fire rhythm: - Panel 1: Bunny 04 [Commander]'s mottled grey-brown eye sockets narrow slightly, the approaching crimson sea of automata reflected deep in his pupils, the gold ring on his ear tip trembling slightly; - Panel 2: Bunny 02 [Vanguard]'s pale face shows faintly bulging veins, his long drooping ears pulled taut violently toward the back of his head, the corners of his mouth split open to bare sharp teeth and heavy white breath; - Panel 3: Bunny 03 [Zephyr]'s grey-blue fringe is blown to the right by the storm, revealing a cold, sharp single eye, the brow-height staff spinning into afterimages between his palm and fingers; - Panel 4: Bunny 01 [Ronin] lowers his eyes and steadies his breath, his left thumb lightly pushing the tsuba of the katana at his waist, and with a sharp, clear metallic unsheathing sound an inch of gleaming forged-pattern steel leaves the scabbard, refracting a cold glint. The entire split-screen mask, struck by the four surges of fighting spirit, shatters completely after 0.8 seconds into fine light flecks that burst out of frame. The camera pushes in at small amplitude at fast speed (Push In with small amplitude at fast speed). [Shot 3] 00:07.500, the camera cuts to an ultra-low, ground-hugging upward angle. Bunny 02 [Vanguard] (inherits the look of <Picture 2>) launches first, his burly body showing astonishing explosive speed, the coarse hemp wrapped around his feet smashing the bluestone tiles and shooting out shrapnel-like stone fragments, his whole body charging low along the ground like a cannonball leaving the barrel. Three heavy automata swing cast-iron great cleavers down at his head; Bunny 02 neither dodges nor evades, the veins on his right arm's thick quilted cotton sleeve bulging, and with overwhelming force he unleashes the fierce and peerless Baji "Iron Mountain Lean," his armored right shoulder smashing the front automaton's breastbone! In the thunderous crash the cast-iron breastplate caves in and disintegrates, brass gears and high-pressure machine oil spray backward like a rainstorm, and the two automata at his side are slammed along with it, flying through the rear stone lantern. The camera uses a high-speed parallel side tracking move (Tracking Shot at fast speed), staying absolutely stationary relative to the charge, while the broken walls in the background stretch into streamlines under ultra-high-speed motion blur. [Shot 4] 00:11.000, Bunny 02's momentum does not slacken; after sliding ten meters he plants his right foot heavily and brakes, his lower body sinking into the ground like a rooted boulder. An earth-shaking war cry bursts from his throat; he swings both arms in full circles, the thick cloth wraps on both fists soaked with machine oil and bloodstains, and with the great-dragon twist of his waist and abdomen he leaps into the air for a mountain-opening, earth-splitting heavy hammer, both iron fists smashing down fiercely onto the central axis! Boom—! A visible white hemispherical vacuum shockwave surges outward, the bluestone tiles of the whole courtyard heave up layer by layer, and a dozen-odd automata are thrown tens of meters into the air by the terrifying earth-splitting aftershock, their limbs dislocated and snapped, the rubble and wreckage forming a brief standstill in mid-air from an anti-gravity field. At the instant the hammer hits the ground, the camera gives a very large-amplitude violent tremor (Shake Strongly) and, with a large-amplitude fast pedestal-up move (Pedestal Up with large amplitude at fast speed), rises to a high vantage point overlooking the entire field. [Shot 5] 00:14.500, the camera hard-cuts to a high-speed airborne close-up. In the swarm of rubble suspended in mid-air, a streak of grey-blue and crimson light slashes across the sky — Bunny 03 [Zephyr] (inherits the look of @[Image3]) uses the tumbling stones as footholds, shuttling and leaping at lightning speed between the hovering rubble like a gale. His slender, nimble figure completes a backward 720-degree spin in mid-air, and the smooth brow-height staff in his hand draws rings of emerald-gold air waves in the sky that look solid. Facing five spear-wielding automata pouncing from above, Bunny 03 raises a cold, arrogant, wild smile at the corner of his mouth, flips upside down in mid-air and, using the brow-height staff as an axis, unleashes a storm-like whirlwind sweep. Bunny 03 (S3) speaks at a flying pace, crisp and cocky: <d>[Japanese] 遅すぎる!風の音すら追えまい!</d> (“Too slow! You can't even keep up with the sound of the wind!”). The camera uses a large-amplitude fast arc shot (Arc Shot with large amplitude at fast speed), a 360-degree circular movement tightly following his spinning airborne figure, his asymmetric battle robe like a bird spreading its wings in the storm. [Shot 6] 00:18.000, the golden wind pressure of the brow-height staff turns into a storm of vacuum wind blades in the air, hitting precisely on the brass joints and heads of the five surrounding automata. Every strike comes with a crisp metallic crack; the automata's masks are dented in and gears are thrown out along with broken spears. Using the recoil of the downward chop and gravity, Bunny 03 rises another five meters in mid-air, reverses the long staff behind his back in one hand, and unfolds into a nine-head-tall airborne pose before a backdrop of gathering wind-and-thunder storm clouds. The camera pushes in from below at large amplitude at fast speed (Push In with large amplitude at fast speed), capturing the statue-like light and shadow that the flapping robe and the fringe on his forehead sketch out at the instant the lightning flashes bright. --- overall_soundscape: The audio of the whole film is built on a high-dynamic-range immersive acoustic system. The opening is set off by a raging draft through the halls and the heavy crash of the wooden mountain gate collapsing, with the background filled with the creaking of hundreds of automata's cast-iron bones rubbing together and dense metallic footfalls. The heavy staff pounding the ground bursts out an ear-splitting low-frequency shockwave, accompanied by flying rubble that wraps around the listener. The four-panel split screen precisely captures four kinds of pre-battle sounds: the breath of fighting spirit, the tearing of robes, the whoosh of the brow-height staff, and the crisp unsheathing sound when the katana is pushed from its scabbard, like ice shards breaking, "Zheng—". The middle of the battle is full of extreme physical impact texture: the Iron Mountain Lean smashing the breastplate sounds dull like a hammer on an anvil, and flying gears are accompanied by high-frequency, piercing rebounds; the earth-splitting punch is accompanied by a sub-low-frequency air boom and tremors of the earth's veins; the airborne staff dance is a dense whistling of cut air with continuous metal-forging clangs; the iai slash is an extremely sharp vacuum tearing and the sizzle of scattering high-temperature sparks. At the finale combined strike, all frequencies are silenced and sucked out, then immediately detonate a Sub-Bass Slam, and after the aftershock disperses it transitions smoothly into the howl of the morning wind, fallen cherry blossoms touching the ground and the final, extremely crisp lock-click of the katana returning to its scabbard (Katana Sheathing Clank). non_diegetic_music: The score uses a 135 BPM heavy Japanese war drum (Taiko) blended with Hollywood epic orchestral (Hybrid Orchestral) and modern industrial distorted electronic music. The prologue introduces the sense of an approaching storm with dull, ceremonial taiko strikes and an ethereal solo shakuhachi; at the four-panel split screen the full orchestra cuts in fiercely, a distorted electric guitar tears the air, turning into highly aggressive sixteenth-note high-speed symphonic runs; the charge and strike passages are led by raging heavy metal bass and soaring rapid-fire shamisen picking, with punches and slashes locked tightly on the snare's heavy beats; in the multi-layered breakout of the 7th through 9th shots, the brass section plays a symphonic chorus of distinctly Japanese tragic grandeur and dominance, with full-orchestra unison and 808 sub-bass stacked layer upon layer; at the instant the combined ultimate move erupts, all instruments stop abruptly for one beat, and after two frames of silence a world-shaking full-orchestra brass long blast (Orchestral Braam Hit) and an extremely explosive synth dive bass (Heavy Sub Drop) erupt; finally, at the poster freeze-frame of the 11th shot, the raging drumbeats all fade away, turning into an elegant, deep, cool guzheng and sustained strings, with the last lingering resonance of a bronze temple bell, slowly extending in tranquil grandeur to the last frame. -------------------------- #2: For the target video, at 0.00 seconds into the target video, @[Image1] (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] Cinematic hyper-realistic 3D CGI collectible-statue render. Continuing from the airborne Bunny 03 [Zephyr] @[Image4] in @[Image1], he reverses his staff, lands steadily, and a giant berserker automaton bursts up from the ruins on the ground, swinging an axe in a heavy chop. Bunny 01 [Ronin] @[Image2] (warm brown fur, a gold ring on one ear, katana in hand) cuts into the battlefield like a flash of lightning, the iai draw unsheathing in one smooth motion, a silver-white blade light precisely severing the automaton's iron body, the cut face erupting with blazing sparks and mechanical fragments. The camera pushes in at large amplitude at slow speed (Push In with large amplitude at slow speed), locking onto the instant the iai slash breaks through. [Shot 2] At 00:03.500, the camera cuts to a medium charge shot. Bunny 04 [Commander] @[Image5] (grey-brown fur, center-parted black hair, crimson armband) strides forward, his heavy staff sweeping across to smash three automata surrounding him, and he gives a steady command: <d>[Japanese] 全員集結!陣を敷け!</d> (“Everyone, assemble! Form up!”). The camera follows his footsteps with a fast parallel tracking move (Tracking Shot at fast speed). [Shot 3] At 00:06.500, the camera cuts to a low-angle upward shot. Four distinct warriors stand back to back, forming a four-way defensive circle — the frame must show four different hare warriors: in front, Bunny 04 [Commander] @[Image5] (heavy staff); on the left, Bunny 02 [Vanguard] @[Image3] (pale white fur, wrapped iron fists); on the right, Bunny 03 [Zephyr] @[Image4] (grey-blue fur, brow-height staff); at the rear, Bunny 01 [Ronin] @[Image2] (warm brown fur, holding a katana). The four never merge or drift into one another, each resisting the spear formation closing in from all sides. The camera pushes toward the center of the circle at small amplitude at fast speed (Push In with small amplitude at fast speed). [Shot 4] At 00:09.500, Cinematic hyper-realistic 3D CGI collectible-statue render. The scene is strictly set in the open-air, wide courtyard of an ancient Japanese Zen temple in a storm (an open outdoor plaza, cracked wet bluestone ground, a background of the eaves of a ruined wooden temple gate and stone lanterns, a gale sweeping deep-red cherry blossom petals and dust; indoor dungeons are strictly forbidden, underground cave stone walls are strictly forbidden). The shot opens with four distinct hare warriors forming a four-way back-to-back defensive circle: in front, @[Image4] Bunny 04 [Commander] (holding the marching staff); on the left, @[Image2] Bunny 02 [Vanguard] (wrapped fists gathering power); on the right, @[Image3] Bunny 03 [Zephyr] (holding the brow-height staff); at the rear, @[Image1] Bunny 01 [Ronin] (gripping the katana). The surrounding ring is strictly instantiated from @[Image5] as heavy brass mechanical samurai automata (pure steel bodies, a single glowing crimson eye, carrying heavy long spears, hare faces strictly forbidden), their spears like a forest, closing in step by step. The camera pushes toward the center of the circle at small amplitude at fast speed (Push In with small amplitude at fast speed). [Shot 5] At 00:13.500, all four strike the ground at once with a combined attack: Bunny 04's heavy staff pounds the ground, Bunny 02's iron fists hammer the central axis, and Bunny 03 and Bunny 01 sweep their weapons to send out waves of air. The open-air bluestone ground cracks apart with a roar into spiderweb fissures glowing like golden magma, then a giant divine golden pillar of light and a circular shockwave that pierce the cloudy sky erupt skyward, shattering all of the surrounding @[Image5] mechanical automata and hurling them away as a sky full of brass gears and cast-iron fragments. The camera, accompanied by a strong tremor (Shake Strongly), pulls up and back at large amplitude at fast speed (Pull Out with large amplitude at fast speed), looking down on the golden pillar of light piercing the temple's night sky. [Shot 6] At 00:17.500, cut to a dawn-lit medium shot. As the smoke and dust clear, cherry blossoms fall in profusion over the ruined courtyard, and the four warriors freeze in place: Bunny 04 @[Image5] stands upright in the center, leaning on his staff; Bunny 02 @[Image3] rests crouched on one knee; Bunny 03 @[Image4] stands proudly atop a broken rock; Bunny 01 @[Image2] turns sideways and neatly slides his katana back into its scabbard, accompanied by a crisp locking click. A golden three-dimensional title slams into the lower part of the frame: "FOURTH RECKONING // 四兎無双", with the subtitle beneath: "BATTLE CHRONICLES OF ASUKO TEMPLE". The camera holds a Static Shot, the composition frozen completely until the end. overall_soundscape: It opens with the extremely high-frequency hiss of a blade cutting iron and the burst of mechanical destruction, followed immediately by the commander's steady battle cry. As the four assemble, it is accompanied by the heavy clash of combat boots and weapons. The ultimate move erupts as a full-spectrum Sub-Bass Slam and a violent air-wave shock, then shifts into a light breeze and falling cherry blossoms and the final crisp, clear lock-click of the scabbard. non_diegetic_music: The music cuts in from the iai slash with stirring symphonic orchestra and rapid taiko, bursts out a heavy brass long blast (Braam Hit) and a synth low-frequency dive at the combined-move eruption, and finally, at the poster freeze-frame, turns into desolate, ethereal shakuhachi and guzheng long tones, the lingering sound echoing until the video ends.
✍️ Editor’s Notes

This prompt was forced into shape by the character limit: the English version ran past 20,000 characters, and the author rewrote it in Chinese to fit Seedance 2.5's 10,000. It has three layers. First comes an asset registry that binds each hare's fur, clothing and weapon to @[Image1] through @[Image4]. Then come eight "constitution" chapters, each laying down rules for one area: camera grammar, PBR materials, martial schools, effects, typography, masks, sound and grading. The shot-by-shot timeline comes last. The neat trick is the camera grammar: every move must be written as motion type + amplitude + speed, and static shots are explicitly marked Static Shot so the model does not drift on its own. Each martial school gets named techniques, and dialogue goes in <d> tags with the language specified as Japanese. The second prompt repeats "no indoor dungeons" and "no rabbit faces", using negative lines to lock down the setting and the enemies' look.

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GPT Image 2.5 Character Sheet Prompts: #1: Create a premium CHARACTER CONCEPT ART SHEET in a 16:9 widescreen layout on a pure white background. THE ATTACHED REFERENCE IMAGE DEFINES THE ART STYLE. [STYLE — MIRROR REFERENCE EXACTLY]: 3D CGI collectible-figurine render, physically-based rendering, octane-quality lighting. [PROPORTIONS]: Exact match to reference's 9–10 heads tall elongated frame. [SUBJECT_DESCRIPTION]: Anthro hare warrior 'BUNNY 01'. Tan fur, upright ears with gold ring, disciplined expression. Wears blue martial vest with gold crest, beige puffed undershirt, wrist wraps, wide slate-blue hakama pants, leather belt with pouch, sheathed katana, tall gnarled wooden staff. Layout: LEFT PANEL (typography 'BUNNY 01 // RONIN', metadata block: ROLE: BATTLE TACTICIAN / CORE MOOD: DISCIPLINED / SIGNATURE: GNARLED STAFF × KATANA, turnaround x3, expression study x4), CENTRAL PANEL (full-body battle-ready stance with staff grounded), RIGHT PANEL (combat pose study x4: two-handed staff strike, katana draw, low evasion sweep, aerial leap), BOTTOM RIGHT (gear detail x5: ear ring, chest crest, katana hilt, pouch, clawed foot). Uniform PBR material fidelity throughout." ---- #2: Create a premium CHARACTER CONCEPT ART SHEET in a 16:9 widescreen layout on a pure white background. THE ATTACHED REFERENCE IMAGE DEFINES THE ART STYLE. [STYLE — MIRROR REFERENCE EXACTLY]: 3D CGI collectible-figurine render, physically-based rendering, octane-quality lighting. [PROPORTIONS]: Exact match to reference's stocky, elongated 9-heads-tall brawler silhouette. [SUBJECT_DESCRIPTION]: Anthro hare bruiser 'BUNNY 02'. White-grey fur, swept-back ears with gold rings, quilted beige padded sleeves, distressed slate-blue tunic with chest loops, heavy red leather harness with utility pouch, billowy blue trousers, wrapped fists and feet. Layout: LEFT PANEL (typography 'BUNNY 02 // VANGUARD', metadata block: ROLE: HEAVY BRAWLER / CORE MOOD: STOIC RESILIENCE / SIGNATURE: QUILTED SLEEVES × RED TACTICAL HARNESS, turnaround x3, expression study x4), CENTRAL PANEL (grounded brawler stance with wrapped fists clenched), RIGHT PANEL (combat pose study x4: heavy cross strike, ground-slam shockwave, defensive guard block, lunging shoulder tackle), BOTTOM RIGHT (gear detail x5: harness buckles, quilted stitch pattern, ear hoops, knuckle wraps, red leather pouch). Uniform PBR material fidelity throughout. ----- #3: Create a premium CHARACTER CONCEPT ART SHEET in a 16:9 widescreen layout on a pure white background. THE ATTACHED REFERENCE IMAGE DEFINES THE ART STYLE. [STYLE — MIRROR REFERENCE EXACTLY]: 3D CGI collectible-figurine render, physically-based rendering, octane-quality lighting. [PROPORTIONS]: Exact match to reference's tall, slender 9–10 heads tall athletic silhouette. [SUBJECT_DESCRIPTION]: Anthro blue-grey hare duelist 'BUNNY 03'. Blue-grey fur, sweeping hair fringe, ear hoop, asymmetric slate/rust tunic, white sleeves, buckled bracers, pleated navy hakama, hip satchel, tall polished wooden staff. Layout: LEFT PANEL (typography 'BUNNY 03 // ZEPHYR', metadata block: ROLE: AGILE STAFF DUELIST / CORE MOOD: COOL FOCUS / SIGNATURE: ASYMMETRIC TUNIC × POLISHED BO STAFF, turnaround x3, expression study x4), CENTRAL PANEL (poised martial stance holding staff upright), RIGHT PANEL (combat pose study x4: acrobatic staff vault, high-speed sweeping strike, mid-air staff thrust, evasive back-dash), BOTTOM RIGHT (gear detail x5: chest O-ring harness, split tunic seam, arm bracer buckles, ear ring, hip scroll pouch). Uniform PBR material fidelity throughout. ----- #4: Create a premium CHARACTER CONCEPT ART SHEET in a 16:9 widescreen layout on a pure white background. THE ATTACHED REFERENCE IMAGE DEFINES THE ART STYLE. [STYLE — MIRROR REFERENCE EXACTLY]: 3D CGI collectible-figurine render, physically-based rendering, octane-quality lighting. [PROPORTIONS]: Exact match to reference's commanding 9-heads-tall martial silhouette. [SUBJECT_DESCRIPTION]: Anthro hare commander 'BUNNY 04'. Grizzled grey fur, dark bob haircut, ear ring, slate-blue vest with red sleeve patch, cream shirt, teal hakama, heavy combat boots, hip tanto, gnarled wooden staff. Layout: LEFT PANEL (typography 'BUNNY 04 // COMMANDER', metadata block: ROLE: FRONTLINE SENTINEL / CORE MOOD: STERN RESOLVE / SIGNATURE: RED SLEEVE PATCH × HEAVY COMBAT BOOTS, turnaround x3, expression study x4), CENTRAL PANEL (commanding grounded stance holding staff), RIGHT PANEL (combat pose study x4: overhead ground-slam staff strike, tanto reverse-grip draw, heavy boot forward charge, two-handed staff guard), BOTTOM RIGHT (gear detail x5: red unit insignia, vest rivets, heavy combat boot tread, tanto hilt, ear piercing). Uniform PBR material fidelity throughout.
✍️ Editor’s Notes

These are the prompts for four character sheets, and all four share one skeleton. They open with 16:9, a white background and "the reference image defines the style", then go through three bracketed blocks, [STYLE], [PROPORTIONS] and [SUBJECT_DESCRIPTION], and end with Layout. The key is the STYLE line, written as MIRROR REFERENCE EXACTLY: style is handed to the reference image, and the text only restates materials. PROPORTIONS locks the figure with "exact match to the reference's 9–10 heads tall", so the four hares do not come out at different heights. Layout names each zone in turn: the left column's typography and metadata block, the central stance, four combat poses on the right, five gear details at the bottom right, even giving the counts (x3, x4, x5), which keeps the page layout controllable. The ROLE, CORE MOOD and SIGNATURE lines in the metadata block give each sheet its own persona. The four prompts swap only the subject description and the pose list, which is how you batch out a consistent series of sheets.

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