3D White-Model Motion Transfer Workflow

Seedance 2.5WorkflowCamera MovementImage to VideoHandheld CameraBlack & WhitePost-Apocalyptic6s
Using Seedance 2.0 fast to convert a reference video into a 3D white model, then rendering new footage with 2.5 — the whole action and camera movement gets carried over. The value here is the workflow itself, and both prompt stages are preserved in full.

PROMPT · 3D White-Model Conversion Prompt

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3D white-model conversion prompt: Convert the reference video into a minimalist, monochrome CG white-model video style. Strictly preserve, frame by frame, the reference video's camera movement, composition, shot pacing, character motion, poses, and the movement of any object in hand; completely replace the human subject with [image]. The character is a smooth, hairless, expressionless white mannequin figure; the head, skin, top, pants, and any held object are all rendered in a uniform, textureless light gray-white matte material. Preserve clean, realistic three-dimensional volume, clothing silhouette, and finger poses, but do not include skin pores, fabric texture, patterns, logos, accessories, or material reflections. Use soft, front-top studio lighting so that the forehead, shoulders, chest, and hands appear bright white, while the sides, inner arms, and clothing recesses transition naturally from light gray to mid-gray; shadows should be soft and restrained, with a slight ambient occlusion. Transform the original scene (background) into an abstract grayscale spatial hierarchy set within a pure black space: keep a simple, textureless mid-gray support plane beneath the character's feet; based on the relative height relationships of the camera and terrain in the original video, form several smooth, low-detail gray height planes or soft tiers across the foreground, midground, and background. Areas that are closer or higher should be slightly brighter, while areas that are farther or lower should gradually darken to dark gray or black, clearly conveying camera rise/fall, orbiting movement, and spatial depth. Only black, white, and gray are allowed -- no other colors may appear. No depth-camera effect, no distance map, no scan lines, no grid, no wireframe, no sci-fi HUD, no realistic photographic look, no text, watermark, logo, or UI. No sound, sound effects, or background music.

✍️ Editor’s Notes

This is a textbook “negative-word flood” color-control prompt — it just keeps hammering the model's default tendency toward rich textures, reflections, and color with wave after wave of “don't,” leaving nothing but three tones of black/white/gray plus a single ground plane to sell spatial depth. For heavily-constrained stylization tasks like converting to a white-model render, positive description usually struggles to nail down exactly what you want, so stacking negative words to draw a hard line around “what must never show up” turns out to be more stable — and this one pushes that approach to the absolute limit.

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Workflow Prompt

PROMPT · Full Prompt

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How to achieve motion + camera movement transfer via 3D white-model video: Seedance 2.0 fast completes the 3D white-model conversion (saves credits) Seedance 2.5 completes the rendering of the new footage (best and most stable results) Specific workflow: 1. Upload the reference video, select Seedance 2.0 fast, 480P, and enter the prompt for converting to a 3D white model (see the comments section): 2. Take the 3D white-model video + the character image, select Seedance 2.5 -- choose 720P if you need high image quality, or 480P if quality requirements are lower -- and enter the new scene prompt: Replace the main subject in the reference video "视频 - 2026-08-19T180755.671" with Image 9 (2). Generate a scene of this female lead running across a rooftop in a post-apocalyptic modern city, with the camera following her as she keeps running forward, then jumping up to grab a rope dropped from a helicopter. After that, the camera tilts down following her, revealing the burning, exploding city and streets below her. Fully photorealistic human quality, cinematic feel, generate sound effects only, do not generate background music.

✍️ Editor’s Notes

This one isn't a visual prompt at all, it's a workflow note, and what it reveals is a relay technique the community has already dialed in: “run the 2.0 fast tier for the white-model conversion to save compute, then hand off to 2.5 for the final render.” Get the motion skeleton running fast on the cheap tier first, then bring in the flagship model for the final image. That division-of-labor thinking is honestly more valuable as a reference than the prompt text itself — it shows players are already treating different model tiers as separate stations on an assembly line instead of grinding one single model to death trying to make it handle the whole workload.

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