Wasteland Battlefield · Storyboard-Locked Generation

Model N/AActionShot BreakdownImage to VideoSci-FiSlow MotionRobotPost-Apocalyptic15s
A 15-second wasteland action scene generated with an uploaded storyboard as the sole standard: no improvisation allowed, no changing the moves or directions. A "fully locked" storyboard-driven prompt, with the accompanying shot-list text preserved in full.

PROMPT · Video Prompt

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Generate the video strictly using the currently uploaded storyboard as the sole reference, 16:9 landscape, 15 seconds, live-action cinematic texture, a wasteland industrial battlefield. The storyboard is the only standard: every action, camera angle, direction, displacement, and impact reaction must strictly follow the storyboard — no creative freedom is allowed, no changing the actions, no changing the directions, and no adding characters. Absolutely no arrows, motion-trail lines, text, numbering, storyboard panel borders, or annotations may appear within the frame itself, but every direction of motion must strictly follow the storyboard's arrows. Only two characters are allowed: A, a heavy-armored mech warrior (heavy suppression, heavy firepower, frontal assault), and B, a high-speed swordsman (high-speed displacement, lateral slashes, mid-air direction changes). No additional characters may be added. The entire film must stay in constant motion throughout: blowing sand and dust, sparks, lingering fire from explosions, and mechanical vibration must all be continuously in motion — no static background plates are allowed except for the architectural structures. No charging-up poses, no slow motion, no speed-ramping, no pausing to strike a pose, and no standing toe-to-toe trading blows. Every attack must have a clear impact reaction: being knocked back, vibration, sparks, a burst of sand and dust, or armor plates shifting. The camera must strictly follow the storyboard's structure: A's attacks use a low-angle shot with a sense of oppressive weight, B's attacks use an angled high-speed shot; all cuts must obey the storyboard — no freely altering the camera logic is allowed. No score — keep only natural sound: blowing sand, metal impacts, machine-gun fire, the whoosh of a blade cutting the air, mechanical operation, armor vibration, the lingering rumble of explosions, and footsteps. Negative constraints: no arrows appearing in frame, no text, no subtitles, no UI, no storyboard panel borders, no additional characters, no changing the storyboard's directions, no anime style, no game-CG style, no loss of focus, no weak impact feedback, no clipping through geometry, no weapons disappearing.

✍️ Editor’s Notes

This one doesn't lean on stacked text detail at all — it hands decision-making authority straight over to an externally uploaded storyboard image: “generate the video strictly and solely based on the currently uploaded storyboard as reference”. The text portion basically becomes a usage notice instead: no improvising, no changing direction, no adding characters. The negative list specifically calls out no arrows in frame, no panel borders — that's guarding against a very specific pitfall, where the guide arrows and panel numbers drawn on the original storyboard get literally copied straight into the finished footage by the model.

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Storyboard Prompt

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