KICKPOP Soda Commercial · Puppet Miniatures Meet 2D Animation

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A fictional 20-second soda commercial that cuts back and forth between puppet miniatures, beverage macro, 2D cel animation and studio product shots. The author published three prompts: a product reference image, a six-panel style board and the full animation script.

PROMPT · Video Prompt

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SCENE CONTEXT A 20-second high-energy American commercial for KICKPOP Cherry Lime Sparkling Soda. The concept moves through several intentionally different visual media: handcrafted puppet miniatures, photographic beverage macro, original 2D cel animation, kinetic broadcast graphics, tabletop stop motion and premium product photography. The commercial begins in a dull miniature office break room, erupts into controlled cherry-lime visual chaos and resolves with a clean product hero shot. ACTIVE REFERENCES @image 1 is the absolute source of truth for the product. Preserve the exact cobalt-blue aluminum can, tall cylindrical proportions, cream KICKPOP wordmark, acid-lime circular graphic, coral-red cherries, lime illustration, coral pull tab, "CHERRY LIME," "SPARKLING SODA" and "12 FL OZ (355 mL)" typography. The can remains recognizable and dimensionally stable in every medium. @image 2 is the Style DNA reference only. It controls the cobalt, acid-lime, coral, warm-cream and silver palette; puppet construction; cardboard miniature materials; beverage macro texture; 2D comic linework; halftone dots; stop-motion objects; graphic bubbles; soda ribbons and premium product lighting. Every shot occupies the complete 16:9 frame. The 3×2 reference-card layout and its cream gutters are never shown. The same coral-blazer female heroine from @image 2 appears throughout. In miniature scenes she is a physical articulated puppet with painted resin face, short molded dark hair, coral fabric blazer and cream blouse. In 2D scenes she becomes the exact illustrated version of the same character, preserving her hair, clothing, facial identity and proportions. FORMAT MODE Controlled 20-second multi-shot commercial with fast HARD CUTS, two INSERT CUTS and two MATCH CUTS. Nine main beats with three additional flash inserts inside Beat 7. Every change of visual medium happens only at an explicit cut. Escalation moves from quiet handcrafted miniatures to photographic macro, 2D cel animation, kinetic graphics, miniature-city choreography, stop-motion comedy and premium product photography. FIRST FRAME AND SPATIAL BLOCKING The first visible frame already contains one exact @image 1 KICKPOP can centered and floating 20 centimeters above a warm-cream pedestal. Its front label faces the camera perfectly. The coral-blazer puppet heroine sits directly behind it inside a handcrafted miniature American office break room. Four bored office-worker puppets remain frozen around a copier, water cooler and vending machine. The product, heroine and handmade environment are readable immediately. ACTION TIMING 00:00–00:02.5 — BEAT 1: PRACTICAL PUPPET MINIATURE A locked frontal shot of the miniature office break room. Everything is frozen in dull silence except the KICKPOP can, which slowly rotates above the pedestal. Cardboard wall edges, miniature fluorescent fixtures, puppet joints and fabric clothing remain visibly tactile. The American announcer begins with bright, playful confidence: "Flat afternoon? Crack it wide open!" At 00:01.8, the camera performs one abrupt mechanical crash zoom toward the acid-lime circle and cream KICKPOP logo. The product remains centered and front-facing. HARD CUT 00:02.5–00:04.0 — BEAT 2: VENDING-MACHINE IMPACT Low frontal puppet shot from counter height. The miniature vending machine launches one exact KICKPOP can through its delivery slot with comically precise mechanical force. The coral-blazer puppet catches it against her chest with both articulated hands. Her painted eyebrows lift and her mouth opens slightly in theatrical surprise. The aluminum can carries believable mass, contacts her fabric blazer and compresses only minimally before settling intact in her hands. One sharp machine clunk, one metallic catch and a short puppet-joint squeak. INSERT CUT 00:04.0–00:05.8 — BEAT 3: PHOTOGRAPHIC BEVERAGE MACRO Full-frame photographic macro matching the upper-center language of @image 2. A real hand grips the cold can while one finger lifts the exact coral pull tab. The aluminum tab resists, bends upward and opens the scored lid with a sharp metallic crack. Clear carbonated soda erupts in a compact splash crown. Condensation droplets jump from the cobalt surface while one wet cherry, one fresh lime wheel and transparent bubbles rise around the lid. The circular opening remains centered as the music briefly drops away. MATCH CUT 00:05.8–00:08.0 — BEAT 4: 2D CEL-ANIMATION PORTAL The dark circular can opening transforms directly into a large acid-lime 2D portal. The coral-blazer heroine appears as the hand-drawn pop-art version from @image 2, surrounded by cobalt speed lines, black ink contours, halftone dots and printed-paper texture. She raises the illustrated KICKPOP can, takes one clear sip and lowers it. The can remains faithful to @image 1, translated into flat cel colors with its front label readable. Her eyes widen, one eyebrow rises and her shoulders snap upward with the instant cherry-lime kick. MATCH CUT 00:08.0–00:10.0 — BEAT 5: KINETIC GRAPHIC FIZZ WAVE The acid-lime circle behind the heroine rapidly expands through the camera and becomes a full-frame graphic carbonation wave. Coral cherries, lime wheels, silver bubbles, concentric rings and abstract letter-like shapes rotate in layered 2D parallax. A cobalt ring compresses, then rebounds outward. A coral soda ribbon spirals through it while bubble clusters pop in rhythmic synchronization with the percussion. Graphic motion remains clean, bold and deliberately designed rather than random particle chaos. HARD CUT 00:10.0–00:12.8 — BEAT 6: HANDMADE MINIATURE CITY The expanding 2D ring becomes a physical translucent coral-and-lime wave entering a handcrafted American miniature downtown. The camera performs one fast lateral tracking move beside the wave. The wave travels between cardboard buildings while keeping every structure intact. Paper umbrellas open in synchronized sequence, a toy city bus bounces once on its suspension, miniature traffic lights pulse acid lime and office-worker puppets rotate their shoulders in one perfectly timed movement. Painted surfaces, practical wires, puppet joints and balsa-wood edges remain visible. HARD CUT INTO THREE RAPID FLASH INSERTS 00:12.8–00:13.5 — FLASH INSERT A: STOP-MOTION ORCHESTRA A physical lime-wheel conductor on tiny silver shoes swings one black baton. Cherry musicians strike miniature brass instruments and silver bottle-cap drums at the same instant. One bubble rises behind the conductor and pops on the beat. HARD CUT 00:13.5–00:14.2 — FLASH INSERT B: OFFICE CHOREOGRAPHY Three serious office-worker puppets stand in a row inside the miniature break room. They perform one perfectly synchronized shoulder-pop movement while keeping completely straight faces. Their fabric jackets settle a fraction later. HARD CUT 00:14.2–00:15.0 — FLASH INSERT C: TIE GAG A stern manager puppet hears the fizz. His coral tie shoots vertically upward with visible wire-supported stop-motion movement. His painted eyes widen while the rest of his body remains rigid. One tiny transparent bubble lands on the raised tie and bursts. HARD CUT 00:15.0–00:17.4 — BEAT 8: PREMIUM INGREDIENT MACRO Full-frame premium product photography matching the lower-right panel of @image 2. The exact @image 1 KICKPOP can stands upright while cold condensation beads travel slowly down the cobalt aluminum. Wet cherries, fresh lime wheels, clear ice and transparent carbonation bubbles move around the product with believable gravity and fluid inertia. A controlled coral soda ribbon curves behind the can and passes through the acid-lime circular graphic without covering the logo or flavor line. A narrow white highlight travels vertically across the aluminum surface. HARD CUT 00:17.4–00:20.0 — BEAT 9: FINAL PRODUCT HERO The KICKPOP can lands upright on a warm-cream cylindrical pedestal with a soft weighted bounce. Several droplets shake loose, one cherry rolls to the left side of the base and one lime wheel settles on the right. The can stops perfectly front-facing with the complete label readable. The background holds a clean cobalt circle, one coral arc and several slowly rising transparent bubbles. All motion settles by 00:18.6. The American announcer delivers the final line with joyful confidence: "Cherry. Lime. Full-on fizz. KICKPOP!" Hold the clean product hero frame through 00:20.0. OPTICS Use a 47° standard-normal field of view for puppet medium shots, camera 2 to 3 meters from the miniature stage, with natural miniature depth and readable handcrafted materials. Use an 84° classic wide field of view for the office break room and miniature-city tracking shot, camera physically close to the foreground action with strong spatial expansion and straight architectural lines. Use an 18° telephoto macro character for the can opening, condensation, fruit, bubbles and final product inserts. Product edges and typography remain sharply resolved while backgrounds compress into soft color separation. The optics remain fixed inside each shot and change only at explicit cuts. CAMERA Mix theatrical locked-off frontal puppet compositions, abrupt physical crash zooms, overhead photographic macro, full-frame 2D graphic animation, one fast lateral miniature tracking move and low-angle product hero framing. Puppet-camera movement feels like a real late-1980s television studio production: mechanical tripod starts, rapid optical zooms, small operator settling and physical focus pulls. Graphic-animation movement uses designed concentric circles, clean parallax layers, rhythmic scale changes, geometric rotations and direct match-cut continuity. Product-camera movement remains controlled and precise. PHYSICS The aluminum can has realistic rigidity, cold surface condensation, mass, inertia and impact response. The pull tab resists before opening; carbonated liquid follows pressure release, surface tension and gravity. Droplets travel in curved physical paths and leave wet contact marks. Puppet bodies move through visible articulated joints with stop-motion timing, foot contact and delayed fabric settling. Cardboard buildings, paper umbrellas, toy vehicles, support wires and bottle caps behave like physical handmade objects. The miniature wave bends around buildings and transfers motion into lightweight props while preserving the city. The final can lands with grounded weight, compresses neither its cylinder nor label, rebounds once and settles securely on the pedestal. LIGHTING Puppet and miniature scenes use hard late-1980s television-studio lighting: warm-cream frontal highlights, deep cobalt shadows, acid-lime edge accents and occasional coral flashes. The 2D sequence translates the same light direction into flat cel shadows, halftone shading and bold printed color blocks. Photographic macro scenes use controlled beverage lighting with narrow highlights on the silver lid and cobalt aluminum, bright refraction through liquid and bubbles, and compact reflections on condensation. The final packshot is clean, bright and premium, with one strong grounded shadow beneath the can and complete label readability. AUDIO Fast original American retro synth-funk: punchy analog bass, bright television brass hits, clipped rhythm guitar, playful electronic percussion and short vibraphone accents. The tempo remains energetic and tightly synchronized with every cut. Detailed sound design: miniature fluorescent hum, vending-machine clunk, aluminum impact, puppet-joint squeaks, tab resistance, metallic can crack, pressurized fizz, liquid splash, bubble pops, graphic whooshes, umbrella snaps, toy-bus suspension, bottle-cap percussion and one final weighted product landing. The music drops to near silence immediately before the can opens at 00:04.8, then returns at full energy with the 2D transformation. Use only the two scripted American English announcer lines. Characters remain silent. No additional voices, subtitles or narration. POSITIVE LOCKS @image 1 remains the absolute authority for the product in puppet, photographic and illustrated shots. The KICKPOP can keeps the same cobalt body, acid-lime circle, coral cherries, lime illustration, coral pull tab, cream logo, flavor wording, printed hierarchy, dimensions and cylindrical geometry throughout. @image 2 controls only the mixed-media visual language, palette, tactile materials, illustration treatment, miniature construction, macro styling and product lighting. Each shot fills the complete 16:9 frame as an individual scene. The same coral-blazer heroine remains consistent between puppet and 2D forms. Every visual-medium transition is explicit and purposeful. The commercial resolves from controlled chaos into an uncluttered final product hold long enough to read the real packaging.

✍️ Editor’s Notes

This prompt is a timeline-driven storyboard for a multi-medium ad, and its skeleton is easy to see. ACTIVE REFERENCES first divides the work between the two reference images: @image 1 owns the product, @image 2 owns style only. FORMAT MODE then states the switching rules once (how many HARD CUTs, INSERT CUTs and MATCH CUTs). ACTION TIMING slices the 20 seconds into nine beats with exact timecodes plus three flash inserts, and every block names the medium, the camera and one core action. Three tricks do the heavy lifting. First, the medium changes only at explicit cuts, which keeps the model from drifting in style mid-shot. Second, the MATCH CUTs turn the can opening into a 2D portal and a ring into a wave, so a jump across media becomes a shape-based transition. Third, OPTICS locks 47°, 84° and 18° fields of view by shot type. POSITIVE LOCKS closes by restating product consistency, reference-image authority and character consistency across media, and the voice is limited to two announcer lines with everything else silent.

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Image Prompt

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SHOT: shot_size: "Wide 16:9 product identity card containing three complete views of one slim aluminum soda can, each view fully visible with generous surrounding space." camera_angle: "Eye-level main views with one isolated overhead top-detail insert." azimuth: "Large frontal 0° view at center-left, right three-quarter 45° view at center-right, overhead lid detail in the upper-right corner." subject_placement: "The frontal can occupies the largest visual area; the three-quarter can matches its height and proportions; the smaller lid detail remains clearly separated." focal_anchor: "Exact KICKPOP wordmark, cherry-lime flavor line, cylindrical can edges, printed graphics, silver lid, and pull tab held in precise readable focus." SUBJECTS: shared_identity: "All three views depict the exact same KICKPOP Cherry Lime Sparkling Soda can with identical dimensions, typography, printed layout, colors, materials, and wraparound graphics." subject_1: description: "Front view of a tall slim 12 fl oz aluminum can with a satin deep-cobalt-blue body, silver lid, coral-red pull tab, oversized warm-cream KICKPOP wordmark centered horizontally, one large acid-lime concentric circle behind the logo, small coral-red cherry pair near the lower-left edge, lime-wedge illustration near the lower-right edge, and scattered round carbonation graphics." position: "Perfectly upright with the front label facing the camera at 0°, base resting squarely on the gray surface." subject_2: description: "Right three-quarter view of the identical KICKPOP can, revealing the continuous acid-lime circle, coral cherry graphic, lime wedge, carbonation bubbles, and cobalt-blue printed wrap curving naturally around the aluminum cylinder." position: "Perfectly upright at 45°, matching the frontal can’s scale, height, base level, and cylindrical proportions." subject_3: description: "Overhead macro detail of the identical silver aluminum lid with a single coral-red pull tab, clean circular scoring line, and realistic brushed-metal grain." position: "Centered inside a small isolated circular composition above the three-quarter view." SCENE: action: "Every can view remains stationary as a clean identity reference." props: "Only the three coordinated views of the KICKPOP can occupy the composition." location: "Seamless matte light-gray studio cyclorama with a subtly darker gray floor plane." layout: "One continuous reference surface carrying three unobstructed product views, balanced spacing, matching scale, clean edge-to-edge presentation, and background surfaces free of lettering." LIGHT: key: "Large softbox from camera-left at 5200K, soft side light shaping the aluminum cylinder and preserving the printed colors." fill: "Neutral white bounce at a low 2:1 ratio, keeping the cobalt-blue body and lower label fully readable." rim: "Broad overhead strip light creating a narrow controlled highlight along the can edges and silver lid." ambient: "Soft gray studio bounce maintaining neutral whites and accurate packaging colors." falloff: "Gradual falloff carrying evenly across all three product views." motivated_by: "Large studio softbox, overhead strip, and neutral bounce card." atmosphere: "Clear studio air preserving clean separation around every edge." material_response: "Satin aluminum produces restrained elongated reflections; printed ink remains dense and even; the silver lid carries fine brushed-metal texture; the coral pull tab catches a compact highlight." integration: "Soft grounded contact shadows sit directly beneath both upright cans, with neutral gray bounce reflected into their lower edges." TEXT_ELEMENTS: visible_text: - "\"KICKPOP\" (English)" - "\"CHERRY LIME\" (English)" - "\"SPARKLING SODA\" (English)" - "\"12 FL OZ (355 mL)\" (English)" typography: "KICKPOP uses a bold condensed italic uppercase grotesk in warm cream; CHERRY LIME uses compact uppercase acid-lime lettering; SPARKLING SODA and 12 FL OZ (355 mL) use a small clean warm-cream sans serif." placement: "KICKPOP spans the central front face in one horizontal line; CHERRY LIME sits directly beneath it; SPARKLING SODA follows below in smaller type; 12 FL OZ (355 mL) anchors the bottom front edge." rendering_quality: "Every letter holds its exact spelling, spacing, alignment, ink color, and cylindrical perspective consistently across the frontal and three-quarter views." LOOK: color_grading: "Neutral product color with a low-contrast soft fade, accurate cobalt blue, coral red, acid lime, warm cream, and silver tones, restrained highlights, and smooth shadow transitions." authenticity: "Phase One XT digital medium-format capture with a 50mm natural perspective at f/11, everything in sharp focus, foreground and background equally clear, subtle sensor texture and realistic aluminum micro-detail." style: "digital medium-format product photograph, fine sensor texture, smooth matte studio surface, contemporary commercial catalogue photography"

✍️ Editor’s Notes

This block is the "product ID card" for the whole commercial. Its job is not to look good but to give the style board and the video a packaging reference that will not drift. The prompt is split into six sections (SHOT, SUBJECTS, SCENE, LIGHT, TEXT_ELEMENTS, LOOK), each filled in key by key with very little adjective piling. Two spots matter most. First, a single shared_identity line locks all three views to the same can, then each view gets its own position and angle (0°, 45°, overhead). Second, TEXT_ELEMENTS lists the four lines of on-pack text with their typography and placement, and asks that background surfaces carry no lettering, so the model does not invent stray text. The lighting is also written layer by layer (key, fill, rim, ambient) with a stated ratio, which makes it easy to reuse.

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Image Prompt

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SHOT: shot_size: "Wide 16:9 Style DNA Card built as a precise 3×2 board containing six original advertising keyframes in intentionally different visual media." camera_angle: "Panel-specific camera positions: frontal miniature stage, overhead beverage macro, dynamic illustrated profile, low miniature street view, frontal stop-motion tabletop, and low product-hero angle." azimuth: "Each panel uses one distinct camera direction while the complete board remains compositionally balanced." subject_placement: "Six equal rectangular panels separated by narrow warm-cream gutters, three panels across the upper row and three across the lower row." focal_anchor: "Exact KICKPOP product identity, tactile miniature construction, carbonation detail, cel-animation linework, kinetic graphic forms, stop-motion materials, and premium product surfaces remain clearly readable." SUBJECTS: shared_product_identity: "<<<image_1>>> is the absolute source of truth for the KICKPOP Cherry Lime Sparkling Soda can. Preserve its exact cobalt-blue aluminum body, cream KICKPOP wordmark, acid-lime circular graphic, coral-red cherries, lime illustration, coral pull tab, cylindrical proportions, printed layout, and typography wherever the product appears." panel_1: description: "PRACTICAL MINIATURE AND PUPPET COMMERCIAL — a handcrafted articulated female office-worker puppet sits behind a tiny convenience-store counter. She has a painted resin face, molded short dark hair, a fabric coral-red blazer, cream blouse, jointed hands, and a dead-serious theatrical expression. The exact <<<image_1>>> KICKPOP can floats twenty centimeters above a small cream pedestal in front of her. The store is a physical tabletop set built from cardboard, painted wood, miniature shelves, tiny products, practical fluorescent fixtures, and visible material seams." position: "Upper-left panel, locked frontal composition with the puppet centered behind the floating can." panel_2: description: "PHOTOGRAPHIC BEVERAGE MACRO — an extreme close view of the exact silver lid and coral pull tab from <<<image_1>>> being lifted by one human hand. Clear carbonated soda erupts upward in a physically believable splash crown while one wet cherry, one fresh lime wheel, and dozens of transparent bubbles float around the opening. Real aluminum grain, skin texture, liquid refraction, surface tension, and cold condensation." position: "Upper-center panel, overhead three-quarter macro composition with the pull tab and splash at the center." panel_3: description: "HAND-DRAWN 2D CEL ANIMATION — the same coral-blazer heroine transformed into a retro pop-art illustration, shown in dynamic profile taking one sip from the exact KICKPOP can. Bold black ink contours, flat cobalt, coral, acid-lime and cream cel fills, posterized shadows, halftone dots, printed-paper texture, circular portal, radiating speed lines, bubbles, and abstract kinetic glyph forms." position: "Upper-right panel, illustrated heroine anchored left while the acid-lime portal and graphic motion fill the surrounding space." panel_4: description: "HANDMADE MINIATURE CITY — an original American downtown intersection constructed from painted cardboard, balsa wood, miniature brick façades, paper storefronts, toy buses, compact cars, tiny streetlights, office-worker puppets, umbrellas, and visible practical support wires. A translucent coral-and-lime carbonation wave curves through the street, lifting umbrellas and making the puppet commuters move in synchronized rhythm while the buildings remain grounded." position: "Lower-left panel, low street-level wide view with deep miniature perspective and the wave moving diagonally through the scene." panel_5: description: "PRACTICAL STOP-MOTION COMEDY — a physical lime wheel with painted-paper fibers, thin wire arms, white gloves, and tiny silver shoes conducts an orchestra of glossy cherry puppets, silver bottle caps, clear resin bubbles, miniature brass instruments, and handwritten sheet music. Handmade seams, fingerprints, support rods, direct tabletop contact, and theatrical puppet poses remain visible." position: "Lower-center panel, symmetrical frontal tabletop stage with the lime conductor on a cream pedestal." panel_6: description: "PREMIUM PRODUCT MACRO — the exact <<<image_1>>> KICKPOP can stands upright on a warm-cream cylindrical pedestal, covered in fine cold condensation. Wet cherries, fresh lime wheels, clear ice, transparent bubbles, and a controlled coral soda ribbon surround the can while the complete front label faces camera. A narrow moving highlight reveals the cobalt aluminum cylinder." position: "Lower-right panel, low product-hero angle with the can centered and visually dominant." SCENE: action: "The six keyframes demonstrate one deliberately mixed-media commercial language: physical puppets and miniatures, photographic macro, hand-drawn cel animation, kinetic broadcast graphics, stop-motion comedy, and premium product photography." props: "KICKPOP can, cream pedestal, miniature store fixtures, vending machine, cherries, lime wheels, soda splash, carbonation bubbles, cardboard city pieces, puppet commuters, paper umbrellas, toy vehicles, bottle caps, support wires, musical instruments, ice, and handwritten sheet music." location: "Six purpose-built advertising environments unified by the KICKPOP product and one controlled cobalt, coral, lime, cream, and silver palette." layout: "Clean 3×2 production style board with consistent panel dimensions, narrow warm-cream gutters, pure image panels, and every visible word confined to authentic product packaging." LIGHT: key: "Hard 5200K television-studio key from upper camera-left across the miniature and puppet panels; bright directional macro light shapes aluminum, liquid, fruit, and ice; the 2D panel translates the same direction into graphic cel shadows." fill: "Warm-cream bounce at a 4:1 ratio, preserving strong retro contrast while keeping puppet faces, miniature materials, and packaging readable." rim: "Narrow acid-lime and coral edge accents separate key subjects from cobalt backgrounds." ambient: "Warm-cream environmental bounce shared across all six panels." falloff: "Gradual studio falloff across miniature environments with tighter controlled highlights around the beverage macro and final can." motivated_by: "Late-1980s television studio lamps, tabletop miniature fixtures, and contemporary beverage strip lights." atmosphere: "Subtle broadcast softness in puppet photography, clear air in product macro, tactile surface presence in cardboard and stop-motion materials, and printed pigment texture in cel animation." material_response: "Cobalt aluminum carries elongated highlights; condensation beads catch compact reflections; liquid remains transparent and refractive; cardboard exposes cut fibers; painted resin stays softly matte; metal bottle caps produce narrow highlights; cel fills remain flat and opaque." integration: "Repeated circular forms, consistent palette, matching upper-left light direction, grounded contact shadows, and recurring bubble motifs unify the different media." TEXT_ELEMENTS: visible_text: - "\"KICKPOP\" (English)" - "\"CHERRY LIME\" (English)" - "\"SPARKLING SODA\" (English)" - "\"12 FL OZ (355 mL)\" (English)" typography: "Reproduce the exact letterforms, weight, spacing, cream and acid-lime colors shown on <<<image_1>>>." placement: "All wording remains printed exclusively on the KICKPOP can, following the cylindrical packaging perspective in panels 1, 2, 3, and 6." rendering_quality: "Every visible product word retains exact spelling, alignment, hierarchy, and ink color across puppet photography, macro photography, and 2D illustration." LOOK: color_grading: "High-energy cobalt, coral, acid-lime, warm-cream, and silver palette with punchy contrast, deep cobalt shadows, saturated midtones, warm cream highlights, and controlled product highlight rolloff." authenticity: "Puppet panels carry painted resin, fabric weave, cardboard edges, miniature fixtures, joint seams, practical wires, subtle broadcast-camera softness and analog chroma bleed; macro panels carry real condensation, aluminum grain, liquid refraction and fruit texture; illustrated panels carry black ink contours, halftone dots, flat cel pigment and printed-paper grain." style: "late-1980s television commercial, practical puppet miniatures, tabletop stop motion, beverage macro photography, hand-painted 2D cel animation, pop-art kinetic broadcast graphics, premium commercial product photography"

✍️ Editor’s Notes

This is the prompt for the six-panel style board. It keeps the SHOT, SUBJECTS, SCENE, LIGHT, TEXT_ELEMENTS, LOOK structure but splits SUBJECTS into panel_1 through panel_6, each opening with an all-caps medium label (puppet miniature, beverage macro, hand-drawn cel, handmade city, stop-motion, product macro) that sets the tone before the material details follow. Unity comes from three moves. First, shared_product_identity treats <<<image_1>>> as the single source of truth for the product. Second, LIGHT makes every panel share an upper-left light direction, and even the 2D panel translates it into cel shadows. Third, one five-color palette plus recurring circles and bubbles. The text rules say wording may appear only on the can, so stray lettering does not creep into the six panels. Each panel also gets its own position line for composition, which makes it easy to turn into storyboard shots later.

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