XML標籤式提示詞・Sora 2實驗
用<video model="sora-2" duration="8s">這樣的XML標籤寫提示詞,look、style各自成節點。結構化提示詞的第三種形態(JSON/YAML之外),收全格式樣本。
PROMPT · 影片生成提示詞
開始AI創作<video version="2.0" model="sora-2" duration="8s" fps="24" aspect_ratio="9:16" resolution="1080x1920" seed="auto">
<look style="电影感写实" color_grade="低饱和的绿色与灰色,奶油白,柔和的玫瑰肤色" grain="轻微"/>
<environment>
<location>后巷门前台阶,绿色油漆钢梯,裂纹路面,一小片草地与碎石</location>
<time>夜晚</time>
<weather>路面干燥,略带潮湿光泽</weather>
<lighting>
<key>手机闪光灯直打的效果</key>
<fill>来自镜头左侧的冷色路灯光溢散</fill>
<background>陷入阴影,白色翅膀的高光细节保留</background>
</lighting>
</environment>
<camera sensor="手机前置摄像头质感" lens="26-28mm 等效焦距" shutter="1/48s 电影感,轻微动态模糊"
aperture="f/2.2 浅景深,高光点带柔和光晕" stabilization="手持">
<movement type="单次推近" path="直线约0.5米" micro_tilt="极轻微,保持人脸居中" wobble_limit="手持微幅晃动 ≤ 画面高度的3%"/>
<rules>只使用一种主要运镜,无变焦,不加其他镜头动作,不剪辑</rules>
</camera>
<cast>
<human id="subject01" age="青年" hair="黑色长发,直刘海" makeup="苍白肤色,淡淡腮红"
pose="蜷坐在绿色金属台阶上,双手抓着鞋带,低头" mood="忧郁、纤细、空灵但不失踏实感,PG-13">
<wardrobe>黑色西装外套罩在轻薄连衣裙外,裙摆纱质堆积在地面,厚底棕色牛津鞋,一对巨大的白色羽毛道具翅膀</wardrobe>
<notes>无任何品牌标志;翅膀为实体道具,不涉及飞行</notes>
</human>
</cast>
<composition>
<framing>主体居中;翅膀形成对角线构图;台阶与路面增添粗粝质感</framing>
<depth_of_field>脸部与前方翅膀平面清晰对焦,背景柔和虚化</depth_of_field>
<atmospherics>轻微胶片颗粒感;高光周围有一层薄雾,呼应闪光灯的光晕</atmospherics>
<palette primary="工业绿、沥青灰、柔和象牙白" accents="玫瑰腮红色、棕色皮鞋"/>
</composition>
<audio>
<ambience>微弱的城市嗡鸣、远处若隐若现的车流声、夜虫鸣叫</ambience>
<foley>拉鞋带的声音、布料摩擦声、轻微的踩踏吱呀声</foley>
<dialogue>无</dialogue>
<music>无</music>
</audio>
<timeline>
<event t="0.0-2.5s">
<shot type="俯视3/4角度中景">主体蜷坐着,翅膀略微张开</shot>
<physics>散落的发丝微微晃动;羽毛因微风轻轻颤动</physics>
<camera_motion>开始缓慢的手持推近</camera_motion>
</event>
<event t="2.5-5.0s">
<action>她拉紧一根鞋带,呼出一口气;下巴微倾,视线低垂;翅膀保持静止</action>
<physics>纱裙随之落定,产生细微涟漪;布料在膝盖处压出褶皱</physics>
</event>
<event t="5.0-8.0s">
<shot type="近距离人像特写">镜头缓缓推近;她微微抬眼望向镜头,随后轻轻闭上双眼;画面停留在这份宁静中</shot>
<physics>手部有极轻微的颤动;羽毛与鞋面上的高光平稳流转</physics>
</event>
</timeline>
<constraints no_text_on_screen="true" no_watermarks="true" tone="PG-13 得体" vfx="无超自然元素,翅膀为实体道具"/>
<negative_prompt>卡通化的表演、卷帘快门抖动、羽毛或头发穿模、过曝、多余的镜头运动、变焦、剪辑</negative_prompt>
</video>
<video version="2.0" model="sora-2" duration="8s" fps="24" aspect_ratio="9:16" resolution="1080x1920" seed="auto">
<look style="電影感寫實" color_grade="低飽和的綠色與灰色,奶油白,柔和的玫瑰膚色" grain="輕微"/>
<environment>
<location>後巷門前台階,綠色油漆鋼梯,裂紋路面,一小片草地與碎石</location>
<time>夜晚</time>
<weather>路面乾燥,略帶潮濕光澤</weather>
<lighting>
<key>手機閃光燈直打的效果</key>
<fill>來自鏡頭左側的冷色路燈光溢散</fill>
<background>陷入陰影,白色翅膀的高光細節保留</background>
</lighting>
</environment>
<camera sensor="手機前鏡頭質感" lens="26-28mm 等效焦距" shutter="1/48s 電影感,輕微動態模糊"
aperture="f/2.2 淺景深,高光點帶柔和光暈" stabilization="手持">
<movement type="單次推近" path="直線約0.5公尺" micro_tilt="極輕微,保持臉部置中" wobble_limit="手持微幅晃動 ≤ 畫面高度的3%"/>
<rules>只使用一種主要運鏡,無變焦,不加其他鏡頭動作,不剪接</rules>
</camera>
<cast>
<human id="subject01" age="青年" hair="黑色長髮,直瀏海" makeup="蒼白膚色,淡淡腮紅"
pose="蜷坐在綠色金屬台階上,雙手抓著鞋帶,低頭" mood="憂鬱、纖細、空靈但不失踏實感,PG-13">
<wardrobe>黑色西裝外套罩在輕薄連身裙外,裙擺紗質堆積在地面,厚底棕色牛津鞋,一對巨大的白色羽毛道具翅膀</wardrobe>
<notes>無任何品牌標誌;翅膀為實體道具,不涉及飛行</notes>
</human>
</cast>
<composition>
<framing>主體置中;翅膀形成對角線構圖;台階與路面增添粗獷質感</framing>
<depth_of_field>臉部與前方翅膀平面清晰對焦,背景柔和虛化</depth_of_field>
<atmospherics>輕微底片顆粒感;高光周圍有一層薄霧,呼應閃光燈的光暈</atmospherics>
<palette primary="工業綠、瀝青灰、柔和象牙白" accents="玫瑰腮紅色、棕色皮鞋"/>
</composition>
<audio>
<ambience>微弱的城市嗡鳴、遠處若隱若現的車流聲、夜蟲鳴叫</ambience>
<foley>拉鞋帶的聲音、布料摩擦聲、輕微的踩踏吱呀聲</foley>
<dialogue>無</dialogue>
<music>無</music>
</audio>
<timeline>
<event t="0.0-2.5s">
<shot type="俯視3/4角度中景">主體蜷坐著,翅膀略微張開</shot>
<physics>散落的髮絲微微晃動;羽毛因微風輕輕顫動</physics>
<camera_motion>開始緩慢的手持推近</camera_motion>
</event>
<event t="2.5-5.0s">
<action>她拉緊一根鞋帶,呼出一口氣;下巴微傾,視線低垂;翅膀保持靜止</action>
<physics>紗裙隨之落定,產生細微漣漪;布料在膝蓋處壓出皺褶</physics>
</event>
<event t="5.0-8.0s">
<shot type="近距離人像特寫">鏡頭緩緩推近;她微微抬眼望向鏡頭,接著輕輕閉上雙眼;畫面停留在這份寧靜中</shot>
<physics>手部有極輕微的顫動;羽毛與鞋面上的高光平穩流轉</physics>
</event>
</timeline>
<constraints no_text_on_screen="true" no_watermarks="true" tone="PG-13 得體" vfx="無超自然元素,翅膀為實體道具"/>
<negative_prompt>卡通化的表演、捲簾快門抖動、羽毛或頭髮穿模、過曝、多餘的鏡頭運動、變焦、剪接</negative_prompt>
</video>
<video version="2.0" model="sora-2" duration="8s" fps="24" aspect_ratio="9:16" resolution="1080x1920" seed="auto">
<look style="cinematic realism" color_grade="muted greens and grays, creamy whites, gentle rose skin" grain="subtle"/>
<environment>
<location>Back-alley stoop with green-painted steel stairs, cracked pavement, small strip of grass and stones</location>
<time>Night</time>
<weather>Dry pavement with slight humidity sheen</weather>
<lighting>
<key>On-camera flash pop look</key>
<fill>Cool streetlamp spill from camera-left</fill>
<background>Falls to shadow, retain highlight detail on white wings</background>
</lighting>
</environment>
<camera sensor="smartphone-front feel" lens="26-28mm equiv" shutter="1/48s cinematic, mild motion blur"
aperture="f/2.2 shallow DOF with soft halation on speculars" stabilization="handheld">
<movement type="single push-in" path="straight ~0.5m" micro_tilt="minimal to keep face centered" wobble_limit="handheld micro-bob ≤ 3% frame height"/>
<rules>One primary motion only, no zooms, no extra moves, no cuts</rules>
</camera>
<cast>
<human id="subject01" age="young adult" hair="long black, straight fringe" makeup="pale with soft blush"
pose="seated curl on green metal steps, hands clasping shoe laces, looking down" mood="melancholic, delicate, ethereal but grounded, PG-13">
<wardrobe>Black blazer over light dress with tulle pooling on ground, chunky brown platform oxfords, large white feathered costume wings</wardrobe>
<notes>No logos; wings are practical costume, no flight</notes>
</human>
</cast>
<composition>
<framing>Subject centered; wings form diagonals; stairs and pavement add gritty texture</framing>
<depth_of_field>Face and front wing plane sharp, background softly falls off</depth_of_field>
<atmospherics>Subtle film grain; slight haze around highlights to echo flash bloom</atmospherics>
<palette primary="industrial green, asphalt gray, soft ivory" accents="rose blush, brown leather shoes"/>
</composition>
<audio>
<ambience>Faint urban hum, distant traffic hush, night insects</ambience>
<foley>Shoe lace tug, fabric rustle, slight step creak</foley>
<dialogue>None</dialogue>
<music>None</music>
</audio>
<timeline>
<event t="0.0-2.5s">
<shot type="medium from overhead 3/4 angle">Subject sits curled, wings slightly splayed</shot>
<physics>Loose hair shifts subtly; feathers quiver from faint breeze</physics>
<camera_motion>Begin slow handheld push-in</camera_motion>
</event>
<event t="2.5-5.0s">
<action>She tightens a lace, exhales; chin tilts, eyes glance down; wings remain still</action>
<physics>Tulle settles with micro ripples; cloth compresses at knees</physics>
</event>
<event t="5.0-8.0s">
<shot type="tight portrait">Camera eases in; she lifts gaze slightly toward lens then softly closes eyes; hold on quiet</shot>
<physics>Minimal hand tremor; stable specular roll on feathers and shoes</physics>
</event>
</timeline>
<constraints no_text_on_screen="true" no_watermarks="true" tone="PG-13 respectful" vfx="no supernatural, wings are practical"/>
<negative_prompt>cartoonish acting, rolling-shutter wobble, clipping on feathers or hair, overexposure, extra camera moves, zooms, cuts</negative_prompt>
</video>
<video version="2.0" model="sora-2" duration="8秒" fps="24" aspect_ratio="9:16" resolution="1080x1920" seed="auto">
<look style="シネマティックリアリズム" color_grade="くすんだ緑とグレー、クリーミーな白、優しいローズ系の肌色" grain="控えめ"/>
<environment>
<location>緑に塗られた鉄製の階段、ひび割れた舗装、小さな帯状の芝生と石がある裏路地の玄関先</location>
<time>夜</time>
<weather>わずかに湿気を帯びた乾いた舗装</weather>
<lighting>
<key>オンカメラフラッシュのポップな見た目</key>
<fill>カメラ左からの冷たい街灯の光</fill>
<background>影に落ち込むが、白い翼のハイライトのディテールは残す</background>
</lighting>
</environment>
<camera sensor="スマートフォンフロントカメラ風" lens="26-28mm相当" shutter="1/48秒、シネマティック、軽いモーションブラー"
aperture="f/2.2、スペキュラーに柔らかなハレーションを伴う浅い被写界深度" stabilization="ハンドヘルド">
<movement type="単一のプッシュイン" path="直線約0.5m" micro_tilt="顔を中央に保つための最小限のもの" wobble_limit="ハンドヘルドのマイクロボブ、フレーム高さの3%以下"/>
<rules>主要な動きは1つのみ、ズームなし、余計な動きなし、カットなし</rules>
</camera>
<cast>
<human id="subject01" age="若い成人" hair="長い黒髪、ストレートの前髪" makeup="ソフトなチークを伴う青白いメイク"
pose="緑の金属階段に丸まって座り、両手で靴紐を握りしめ、下を見ている" mood="憂鬱で、繊細で、幻想的だが地に足がついている、PG-13">
<wardrobe>地面にチュールが広がるライトドレスの上に黒いブレザー、ずんぐりとした茶色のプラットフォームオックスフォード、大きな白い羽根の衣装用翼</wardrobe>
<notes>ロゴなし。翼は実用的な衣装であり、飛行はしない</notes>
</human>
</cast>
<composition>
<framing>被写体は中央、翼が対角線を形作る。階段と舗装がざらついた質感を加える</framing>
<depth_of_field>顔と前面の翼の面はシャープ、背景は柔らかくぼやけていく</depth_of_field>
<atmospherics>控えめなフィルムグレイン。フラッシュのブルームを反映する、ハイライト周りのわずかな靄</atmospherics>
<palette primary="インダストリアルグリーン、アスファルトグレー、ソフトアイボリー" accents="ローズブラッシュ、茶色の革靴"/>
</composition>
<audio>
<ambience>かすかな都市のハム音、遠くの交通の静けさ、夜の虫の声</ambience>
<foley>靴紐を引く音、生地の擦れる音、わずかな足のきしみ</foley>
<dialogue>なし</dialogue>
<music>なし</music>
</audio>
<timeline>
<event t="0.0-2.5秒">
<shot type="俯瞰3/4アングルからのミディアムショット">被写体は丸まって座り、翼はわずかに広がっている</shot>
<physics>ほつれ髪がわずかに揺れる。羽根がかすかな風で震える</physics>
<camera_motion>ゆっくりとしたハンドヘルドのプッシュインを開始</camera_motion>
</event>
<event t="2.5-5.0秒">
<action>彼女は靴紐を締め直し、息を吐く。顎が傾き、目線が下を向く。翼は動かないまま</action>
<physics>チュールが微細な波紋とともに落ち着く。膝の部分で布が圧縮される</physics>
</event>
<event t="5.0-8.0秒">
<shot type="タイトなポートレート">カメラがゆっくりと寄る。彼女はわずかにレンズの方へ視線を上げ、その後静かに目を閉じる。静寂のまま保持</shot>
<physics>最小限の手の震え。羽根と靴の上に安定したスペキュラーの流れ</physics>
</event>
</timeline>
<constraints no_text_on_screen="true" no_watermarks="true" tone="PG-13、節度のある表現" vfx="超自然的要素なし、翼は実用的な衣装"/>
<negative_prompt>カートゥーン風の演技、ローリングシャッターのぐらつき、羽根や髪のクリッピング、露出過多、余計なカメラの動き、ズーム、カット</negative_prompt>
</video>
<video version="2.0" model="sora-2" duration="8s" fps="24" aspect_ratio="9:16" resolution="1080x1920" seed="auto">
<look style="영화적 사실주의" color_grade="채도 낮은 초록색과 회색, 크림색 화이트, 부드러운 로즈 피부톤" grain="미세함"/>
<environment>
<location>뒷골목 계단 앞, 초록색 페인트 철제 계단, 갈라진 바닥, 작은 잔디와 자갈 구역</location>
<time>밤</time>
<weather>바닥은 건조하나 약간의 습기 광택</weather>
<lighting>
<key>휴대폰 플래시 직광 효과</key>
<fill>카메라 왼쪽에서 번지는 차가운 가로등 빛</fill>
<background>그림자에 묻히되 흰 날개의 하이라이트 디테일은 유지</background>
</lighting>
</environment>
<camera sensor="스마트폰 전면 카메라 질감" lens="26-28mm 환산 화각" shutter="1/48s 영화적, 미세한 모션 블러"
aperture="f/2.2 얕은 심도, 하이라이트에 부드러운 헐레이션" stabilization="핸드헬드">
<movement type="단일 푸시인" path="직선 약 0.5m" micro_tilt="극히 미세하게, 얼굴 중앙 유지" wobble_limit="핸드헬드 미세 흔들림 ≤ 프레임 높이의 3%"/>
<rules>주요 카메라 움직임은 하나만 사용, 줌 없음, 추가 카메라 동작 없음, 컷 없음</rules>
</camera>
<cast>
<human id="subject01" age="청년" hair="검은색 긴 생머리, 일자 앞머리" makeup="창백한 피부톤, 은은한 블러셔"
pose="초록색 금속 계단에 웅크려 앉아 두 손으로 신발끈을 잡고 고개를 숙임" mood="우울하고 섬세하며 몽환적이지만 안정감 있음, PG-13">
<wardrobe>얇은 원피스 위에 검은색 블레이저를 걸치고, 치맛자락 튤이 바닥에 쌓여 있으며, 두꺼운 밑창의 갈색 옥스퍼드화, 거대한 흰색 깃털 코스튬 날개 한 쌍</wardrobe>
<notes>브랜드 로고 없음; 날개는 소품이며 비행 요소 없음</notes>
</human>
</cast>
<composition>
<framing>피사체를 중앙에 배치; 날개가 대각선 구도를 형성; 계단과 바닥이 거친 질감을 더함</framing>
<depth_of_field>얼굴과 앞쪽 날개 평면은 선명하게 초점, 배경은 부드럽게 흐림</depth_of_field>
<atmospherics>미세한 필름 그레인; 하이라이트 주변에 옅은 안개로 플래시의 번짐을 표현</atmospherics>
<palette primary="인더스트리얼 그린, 아스팔트 그레이, 부드러운 아이보리" accents="로즈 블러셔 컬러, 갈색 가죽 신발"/>
</composition>
<audio>
<ambience>희미한 도시 소음, 멀리서 들리는 차량 소리, 밤벌레 울음소리</ambience>
<foley>신발끈 당기는 소리, 옷감 스치는 소리, 미세한 발걸음 삐걱임</foley>
<dialogue>없음</dialogue>
<music>없음</music>
</audio>
<timeline>
<event t="0.0-2.5s">
<shot type="위에서 내려다보는 3/4 앵글 미디엄샷">피사체가 웅크려 앉아 있고, 날개는 살짝 펼쳐짐</shot>
<physics>흘러내린 머리카락이 미세하게 흔들림; 미풍에 깃털이 가볍게 떨림</physics>
<camera_motion>느린 핸드헬드 푸시인 시작</camera_motion>
</event>
<event t="2.5-5.0s">
<action>그녀가 신발끈 하나를 조이며 숨을 내쉼; 턱을 살짝 기울이고 시선은 아래로; 날개는 정지 상태 유지</action>
<physics>튤 치맛자락이 미세한 잔물결과 함께 자리 잡음; 무릎 부분 옷감에 주름이 생김</physics>
</event>
<event t="5.0-8.0s">
<shot type="근접 인물 클로즈업">카메라가 천천히 다가감; 그녀가 살짝 시선을 들어 카메라를 바라본 뒤 부드럽게 눈을 감음; 이 고요함 속에서 화면이 머무름</shot>
<physics>손에 극히 미세한 떨림; 깃털과 신발 위 하이라이트가 안정적으로 흐름</physics>
</event>
</timeline>
<constraints no_text_on_screen="true" no_watermarks="true" tone="PG-13 단정함" vfx="초자연적 요소 없음, 날개는 소품"/>
<negative_prompt>만화 같은 연기, 롤링 셔터 흔들림, 깃털이나 머리카락 클리핑, 과다 노출, 불필요한 카메라 움직임, 줌, 컷</negative_prompt>
</video>
✍️ 編輯解析
用XML標籤把鏡頭、光線、角色、時間軸一層層嵌套寫清楚,這種寫法在Sora 2的重度玩家圈裡不算新鮮,本質上是把自然語言提示詞工程化,好處是每個參數都能單獨調校,壞處是資訊密度太高,模型未必會逐字執行,很多細項參數到最後大概率會被模型當成風格參考,而不是精確指令。負面提示詞那一欄寫得挺齊全,卡通感、捲簾快門抖動、鏡頭切換過多,這些都是Sora 2實際生成時常見的翻車點,看得出作者是踩過坑之後才整理出來的心得。天使少女蹲坐在台階上這個畫面本身氛圍感不錯,但整條提示詞的複雜度,已經超過大部分場景真正需要的精細度。
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