Lone Warrior 360° Orbit · 60fps
A JSON for a full 360-degree orbit around a warrior, shot at 35mm and 60fps. The standard camera move for character reveal: one full circle shows off all the gear.
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"shot": {
"composition": "孤胆战士居中的中远景镜头,相机进行缓慢的360°环绕运动",
"lens": "35mm定焦镜头",
"frame_rate": "60fps",
"camera_movement": "平滑、稳定的环形轨道运动,与主体保持等距",
"camera_model": "ARRI Alexa LF",
"lens_type": "蔡司Supreme Prime 35mm",
"camera_movement_array": [
"从后方四分之三视角缓慢起始,披风主导前景",
"随着长剑升至顶点,平滑过渡到正面视角",
"最后几秒逐渐拉远,展现广袤的山谷背景"
]
},
"subject": {
"description": "披着飘逸披风的全副武装战士,高举一柄发光的长剑指向天空",
"wardrobe": "华丽的银色板甲,饰有金色镶嵌,配深红色披风",
"props": "散发着空灵蓝光的古老长剑"
},
"scene": {
"location": "俯瞰广袤山谷的风蚀悬崖",
"time_of_day": "日落",
"environment": "上空风暴云聚集,远处隐约闪电,狂风卷起落叶与尘埃,悬崖岩石上隐约发光的魔法符文"
},
"visual_details": {
"action": "战士缓缓举起长剑,魔法能量向天空盘旋上升",
"special_effects": "发光的长剑释放出体积光线,旋转的魔法微粒与余烬,空气因热浪般的扭曲而闪烁,微弱的闪电与魔法脉冲同步",
"hair_clothing_motion": "披风在风中剧烈飘扬,散落的发丝拂过脸庞"
},
"cinematography": {
"lighting": "金色日落轮廓光与风暴阴影笼罩的前景形成对比,体积状的耶稣光穿透云层",
"color_palette": "温暖的金色与橙色,与电光蓝和深邃的暴风灰形成对比",
"tone": "英雄气概、史诗感、令人敬畏",
"color_grading_LUT": "史诗奇幻LUT,高对比度、电影感阴影与暖色高光"
},
"audio": {
"music": "史诗管弦乐配乐,弦乐渐强、低沉铜管与合唱人声,强度缓慢攀升",
"ambient": "狂风在悬崖间呼啸,远处雷声滚滚,落叶轻微沙沙作响",
"sound_effects": "魔法嗡鸣声随着长剑抬起而增强,每次闪电闪现伴随能量噼啪声,低频轰鸣与魔法脉冲同步",
"mix_level": "高潮时管弦乐占主导,环境音与魔法音效层层叠加以增强沉浸感",
"mastering": {
"LUFS_target": "-14",
"limiter_settings": "砖墙限制器设定为-1dB,缓慢起音以平滑管弦乐峰值,中等释放以维持混响尾音"
}
},
"dialogue": {
"character": "",
"line": "",
"subtitles": false
},
"FX_cues_with_timings": [
{
"time": "0.0s",
"effect": "随着风力增强,战士脚边有微妙的粒子飘动"
},
{
"time": "1.8s",
"effect": "长剑光芒中体积光线增强"
},
{
"time": "3.5s",
"effect": "周围岩石上的符文图案微弱点亮"
},
{
"time": "5.0s",
"effect": "闪电与魔法能量激增同步闪现"
},
{
"time": "6.8s",
"effect": "风力达到顶峰,披风与发丝剧烈甩动"
}
]
}
"shot": {
"composition": "孤膽戰士居中的中遠景鏡頭,相機進行緩慢的360°環繞運動",
"lens": "35mm定焦鏡頭",
"frame_rate": "60fps",
"camera_movement": "平滑、穩定的環形軌道運動,與主體保持等距",
"camera_model": "ARRI Alexa LF",
"lens_type": "蔡司Supreme Prime 35mm",
"camera_movement_array": [
"從後方四分之三視角緩慢起始,披風主導前景",
"隨著長劍升至頂點,平滑過渡到正面視角",
"最後幾秒逐漸拉遠,展現廣袤的山谷背景"
]
},
"subject": {
"description": "披著飄逸披風的全副武裝戰士,高舉一柄發光的長劍指向天空",
"wardrobe": "華麗的銀色板甲,飾有金色鑲嵌,配深紅色披風",
"props": "散發著空靈藍光的古老長劍"
},
"scene": {
"location": "俯瞰廣袤山谷的風蝕懸崖",
"time_of_day": "日落",
"environment": "上空風暴雲聚集,遠處隱約閃電,狂風捲起落葉與塵埃,懸崖岩石上隱約發光的魔法符文"
},
"visual_details": {
"action": "戰士緩緩舉起長劍,魔法能量向天空盤旋上升",
"special_effects": "發光的長劍釋放出體積光線,旋轉的魔法微粒與餘燼,空氣因熱浪般的扭曲而閃爍,微弱的閃電與魔法脈衝同步",
"hair_clothing_motion": "披風在風中劇烈飄揚,散落的髮絲拂過臉龐"
},
"cinematography": {
"lighting": "金色日落輪廓光與風暴陰影籠罩的前景形成對比,體積狀的耶穌光穿透雲層",
"color_palette": "溫暖的金色與橙色,與電光藍和深邃的暴風灰形成對比",
"tone": "英雄氣概、史詩感、令人敬畏",
"color_grading_LUT": "史詩奇幻LUT,高對比度、電影感陰影與暖色高光"
},
"audio": {
"music": "史詩管弦樂配樂,弦樂漸強、低沉銅管與合唱人聲,強度緩慢攀升",
"ambient": "狂風在懸崖間呼嘯,遠處雷聲滾滾,落葉輕微沙沙作響",
"sound_effects": "魔法嗡鳴聲隨著長劍抬起而增強,每次閃電閃現伴隨能量劈啪聲,低頻轟鳴與魔法脈衝同步",
"mix_level": "高潮時管弦樂佔主導,環境音與魔法音效層層疊加以增強沉浸感",
"mastering": {
"LUFS_target": "-14",
"limiter_settings": "磚牆限制器設定為-1dB,緩慢起音以平滑管弦樂峰值,中等釋放以維持殘響尾音"
}
},
"dialogue": {
"character": "",
"line": "",
"subtitles": false
},
"FX_cues_with_timings": [
{
"time": "0.0s",
"effect": "隨著風力增強,戰士腳邊有微妙的粒子飄動"
},
{
"time": "1.8s",
"effect": "長劍光芒中體積光線增強"
},
{
"time": "3.5s",
"effect": "周圍岩石上的符文圖案微弱點亮"
},
{
"time": "5.0s",
"effect": "閃電與魔法能量激增同步閃現"
},
{
"time": "6.8s",
"effect": "風力達到頂峰,披風與髮絲劇烈甩動"
}
]
}
"shot": {
"composition": "medium-wide shot of a lone warrior centered in frame, camera performing a slow 360° orbit",
"lens": "35mm prime",
"frame_rate": "60fps",
"camera_movement": "smooth, steady circular orbit maintaining equal distance from subject",
"camera_model": "ARRI Alexa LF",
"lens_type": "Zeiss Supreme Prime 35mm",
"camera_movement_array": [
"slow start from rear three-quarter view with cape dominating foreground",
"smooth transition to front view as sword reaches apex",
"gradual pull-back during final seconds to reveal vast valley backdrop"
]
},
"subject": {
"description": "armored warrior with a flowing cape, raising a glowing sword skyward",
"wardrobe": "ornate silver plate armor with gold inlays and a deep crimson cape",
"props": "ancient longsword glowing with ethereal blue light"
},
"scene": {
"location": "windswept cliff overlooking a vast valley",
"time_of_day": "sunset",
"environment": "storm clouds gathering above, faint lightning in the distance, wind carrying leaves and dust, faint magical runes glowing on cliff rocks"
},
"visual_details": {
"action": "warrior raises sword slowly as magical energy swirls upward into the sky",
"special_effects": "glowing sword emitting volumetric light rays, swirling magical particles and embers, air shimmering with heat-like distortion, faint lightning strikes syncing with magical pulses",
"hair_clothing_motion": "cape billowing dramatically in the wind, loose strands of hair whipping across face"
},
"cinematography": {
"lighting": "golden sunset rim lighting contrasted with storm-shadowed foreground, volumetric god rays breaking through clouds",
"color_palette": "warm golds and oranges contrasted with electric blues and deep storm greys",
"tone": "heroic, epic, awe-inspiring",
"color_grading_LUT": "Epic Fantasy LUT with high contrast, cinematic shadows, and warm highlights"
},
"audio": {
"music": "epic orchestral score with swelling strings, deep brass, and choral vocals, slowly building in intensity",
"ambient": "wind howling through the cliff, distant thunder rolls, faint rustle of leaves",
"sound_effects": "magical hum intensifying with sword lift, crackles of energy with each lightning flash, low-frequency rumble synced to magic pulses",
"mix_level": "orchestral music dominant during climax, ambient and magical FX layered for immersion",
"mastering": {
"LUFS_target": "-14",
"limiter_settings": "brickwall limiter at -1dB, slow attack for smooth orchestral peaks, medium release for sustained reverb tails"
}
},
"dialogue": {
"character": "",
"line": "",
"subtitles": false
},
"FX_cues_with_timings": [
{
"time": "0.0s",
"effect": "subtle particle drift around warrior’s feet as wind picks up"
},
{
"time": "1.8s",
"effect": "volumetric light rays intensify from sword glow"
},
{
"time": "3.5s",
"effect": "rune patterns ignite faintly on surrounding rocks"
},
{
"time": "5.0s",
"effect": "synchronized lightning flash with magical energy surge"
},
{
"time": "6.8s",
"effect": "cape and hair whip dramatically as wind peaks"
}
]
}
"shot": {
"composition": "画面中央に孤高の戦士を配置したミディアムワイドショット。カメラはゆっくりと360°オービットする",
"lens": "35mm単焦点",
"frame_rate": "60fps",
"camera_movement": "被写体からの距離を一定に保ちながらの、滑らかで安定した円周オービット",
"camera_model": "ARRI Alexa LF",
"lens_type": "Zeiss Supreme Prime 35mm",
"camera_movement_array": [
"背後斜め45度からのゆっくりとした開始。ケープが前景を支配する",
"剣が頂点に達するにつれ、正面ビューへと滑らかに移行",
"最後の数秒間で徐々に引いていき、広大な谷の背景を映し出す"
]
},
"subject": {
"description": "たなびくケープをまとった装甲戦士が、輝く剣を空へと掲げる",
"wardrobe": "金の象嵌が施された装飾的な銀のプレートアーマーと、深紅のケープ",
"props": "幻想的な青い光を放つ古代のロングソード"
},
"scene": {
"location": "広大な谷を見渡す、風が吹きすさぶ崖",
"time_of_day": "夕暮れ",
"environment": "上空に集まる嵐雲、遠くにかすかな稲妻、葉と塵を運ぶ風、崖の岩に淡く輝く魔法のルーン"
},
"visual_details": {
"action": "魔法のエネルギーが空へと渦を巻いて立ち上る中、戦士がゆっくりと剣を掲げる",
"special_effects": "立体的な光線を放つ輝く剣、渦を巻く魔法の粒子と燃え火、熱のような歪みで揺らめく大気、魔法の脈動に同期するかすかな稲妻",
"hair_clothing_motion": "風に劇的にはためくケープ、顔を横切る乱れた髪の房"
},
"cinematography": {
"lighting": "嵐で影になった前景と対比する金色の夕焼けのリムライト、雲を突き抜ける立体的なゴッドレイ",
"color_palette": "電光のような青と深い嵐のグレーに対比する、温かい金色とオレンジ色",
"tone": "英雄的で壮大、畏敬の念を抱かせる",
"color_grading_LUT": "高コントラスト、シネマティックな影、温かいハイライトを伴うエピック・ファンタジーLUT"
},
"audio": {
"music": "高まるストリングス、深みのある金管楽器、コーラスボーカルを伴う壮大なオーケストラスコア。徐々に強度を増していく",
"ambient": "崖を吹き抜ける風の唸り、遠くの雷鳴の轟き、葉のかすかなざわめき",
"sound_effects": "剣が持ち上がるにつれ強まる魔法の唸り音、稲妻が閃くたびに響くエネルギーのパチパチという音、魔法の脈動に同期する低周波の轟音",
"mix_level": "クライマックスではオーケストラ音楽が主体、環境音と魔法のFXが重なり没入感を演出",
"mastering": {
"LUFS_target": "-14",
"limiter_settings": "-1dBのブリックウォールリミッター、滑らかなオーケストラのピークのためのスローアタック、持続するリバーブテールのためのミディアムリリース"
}
},
"dialogue": {
"character": "",
"line": "",
"subtitles": false
},
"FX_cues_with_timings": [
{
"time": "0.0秒",
"effect": "風が強まるにつれ、戦士の足元にかすかな粒子の漂い"
},
{
"time": "1.8秒",
"effect": "剣の輝きから立体的な光線が強まる"
},
{
"time": "3.5秒",
"effect": "周囲の岩にルーン模様がかすかに灯る"
},
{
"time": "5.0秒",
"effect": "魔法のエネルギーの高まりと同期した稲妻の閃光"
},
{
"time": "6.8秒",
"effect": "風がピークに達し、ケープと髪が劇的にはためく"
}
]
}
✍️ Editor’s Notes
这条走的是「shot/subject/scene/visual_details/cinematography/audio/dialogue/FX_cues_with_timings」八件套重装模板,camera_movement_array 把一整圈 360° 环绕拆成「后侧四分之三→正面→缓慢拉远」三段小节奏,等于提前把转折点钉死,不指望模型自己判断什么时候该换视角。FX_cues_with_timings 精确到零点几秒对齐雷光和符文点亮,这种时间戳锁对支持音画联动的 Veo 3 很受用,但 mastering 里 LUFS -14、brickwall limiter 这类混音棚参数,模型不会真去算响度,纯粹是写给人看的仪式感堆料。dialogue 字段特意留空,等于提前堵死模型给孤勇者硬凑一句台词的冲动。
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