Red-Line Path Control for a First-Person Quidditch Flight

SeedanceWorkflowFirst-Person POVFantasyCamera MovementDrone AerialEpic15s
First generate a full panoramic shot of a Hogwarts-style pitch, then draw a red line across the image marking the flight path and have the camera follow it — a complete breakdown of a path-controlled workflow. Both stages of the workflow explanation, 4 reference images, and both finished clips are all included.
PROMPT · Seedance 视频提示词
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First-person broom-riding POV, cinematic ultra-fast one-take chase. Strictly follow the red flight path in the image. The Golden Snitch stays ahead as the main chase target, but it should not stay fixed in the center. It moves left, right, up, and down during the flight, making the chase feel more alive. Only show the broom handle, gloved hands, and red sleeves. Never show the rider’s face. Chase through the stadium, around the towers, over Black Lake, through the bridge arch, and back to the pitch for the final catch. No red lines, no arrows, no broken broom, no duplicate faces, no jump cuts. Tip: you can also add useful refs, like a Golden Snitch ref or a first-person POV keyframe, to make the target and camera angle more stable.
✍️ Editor’s Notes

第一人称扫帚飞行追金色飞贼,「Strictly follow the red flight path in the image」说明这条同样得配一张画好红线路径的图才完整,纯文字读起来像是在描述一个已经有视觉参照物的动作路线。特意强调金色飞贼「should not stay fixed in the center」要左右上下动,这是在防止模型把追逐拍成死板的镜头居中跟拍,结尾还给了个实用技巧提示要加参考图和POV关键帧,算是把使用心得也写进了提示词里。

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Alt. Take
场景Image Prompt
Red-Line Path Control for a First-Person Quidditch Flight 场景Image Prompt 参考图 1Red-Line Path Control for a First-Person Quidditch Flight 场景Image Prompt 参考图 2Red-Line Path Control for a First-Person Quidditch Flight 场景Image Prompt 参考图 3Red-Line Path Control for a First-Person Quidditch Flight 场景Image Prompt 参考图 4
PROMPT · Full Prompt
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Create a wide cinematic master scene for a Harry Potter-inspired Quidditch world. The image should be a large Hogwarts-style fantasy sports environment, not a first-person action shot. Use a high oblique aerial view so the full space is clear and easy to use later as a flight-path base image. Main elements: 1. A large Quidditch stadium as the central focus, with an oval grass pitch, tall goal hoops, colorful spectator stands, banners, and a few small players flying above the field. 2. A grand Hogwarts-style gothic castle in the background, with stone towers, spires, rooftops, cliffs, and a magical school atmosphere. 3. A dramatic stone bridge or bridge arch connected to the castle area, clearly visible and suitable for future fly-through shots. 4. Black Lake near the castle, with reflective water and a cinematic fantasy mood. Style: ultra-realistic fantasy cinema, detailed architecture, dramatic daylight, soft clouds, rich atmosphere, strong depth, high detail, immersive magical world, epic but readable composition.
✍️ Editor’s Notes

这条其实是给上一条铺路的垫图生成指令,不是视频提示词本身,用来先出一张霍格沃茨球场的俯瞰参考图,「high oblique aerial view so the full space is clear and easy to use later as a flight-path base image」把用途讲得很明白,属于典型的两步走——先用文生图搭场景骨架,再在这张图上画红线喂给视频模型。

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场景路径工作流
PROMPT · Full Prompt
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I started with one wide Hogwarts-style Quidditch scene. Stadium, castle towers, Black Lake, bridge arch. Then I drew a red line on top of it. That line became the broom path: stadium chase → towers → lake skim → bridge dive → back to the pitch. The line is only for the model to read. It gets removed in the final video.
✍️ Editor’s Notes

这条基本是作者的操作说明而非提示词正文,交代了红线路径图的来龙去脉——「The line is only for the model to read. It gets removed in the final video」,等于告诉后来者红线是引导用的辅助线,不会真出现在成片里,属于工作流记录性质,直接套用价值不大,但方法论值得参考。

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角色参考工作流
PROMPT · Full Prompt
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I added separate red team and green team character refs. They help the model understand: 1. team colors 2. uniform details 3. different player faces 4. different player silhouettes This matters a lot in a fast sports scene. Without refs, the players’ outfits can easily become inconsistent or wrong.
✍️ Editor’s Notes

同样是流程说明,补充了红队绿队角色参考图的作用,「Without refs, the players' outfits can easily become inconsistent or wrong」这句话点出了体育题材多人物场景最容易翻车的地方——队服和长相在快节奏运动镜头里最先失控,给角色一人一张参考图基本是这类多人对抗场景的标配做法。

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