Red-Line Path Control for a First-Person Quidditch Flight

SeedanceWorkflowFirst-Person POVFantasyCamera MovementDrone AerialEpic15s
First generate a full panoramic shot of a Hogwarts-style pitch, then draw a red line across the image marking the flight path and have the camera follow it — a complete breakdown of a path-controlled workflow. Both stages of the workflow explanation, 4 reference images, and both finished clips are all included.

PROMPT · Seedance Video Prompt

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First-person broom-riding POV, cinematic ultra-fast one-take chase. Strictly follow the red flight path in the image. The Golden Snitch stays ahead as the main chase target, but it should not stay fixed in the center. It moves left, right, up, and down during the flight, making the chase feel more alive. Only show the broom handle, gloved hands, and red sleeves. Never show the rider’s face. Chase through the stadium, around the towers, over Black Lake, through the bridge arch, and back to the pitch for the final catch. No red lines, no arrows, no broken broom, no duplicate faces, no jump cuts. Tip: you can also add useful refs, like a Golden Snitch ref or a first-person POV keyframe, to make the target and camera angle more stable.

✍️ Editor’s Notes

First-person broomstick flight chasing the golden snitch — “strictly follow the red flight path in the image” means this one also needs a reference image with a drawn red path to be complete; read as pure text it reads like it's describing a motion path that already has a visual reference behind it. It specifically stresses the golden snitch “should not stay fixed in the center” and needs to move left-right-up-down, which stops the model from turning the chase into a stiff, dead-centered tracking shot. It even closes with a practical tip about adding a reference image and POV keyframes — the usage know-how got written straight into the prompt too.

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Alt. Take

Scene Image Prompt

Red-Line Path Control for a First-Person Quidditch Flight Scene Image Prompt reference image 1Red-Line Path Control for a First-Person Quidditch Flight Scene Image Prompt reference image 2Red-Line Path Control for a First-Person Quidditch Flight Scene Image Prompt reference image 3Red-Line Path Control for a First-Person Quidditch Flight Scene Image Prompt reference image 4

PROMPT · Full Prompt

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Create a wide cinematic master scene for a Harry Potter-inspired Quidditch world. The image should be a large Hogwarts-style fantasy sports environment, not a first-person action shot. Use a high oblique aerial view so the full space is clear and easy to use later as a flight-path base image. Main elements: 1. A large Quidditch stadium as the central focus, with an oval grass pitch, tall goal hoops, colorful spectator stands, banners, and a few small players flying above the field. 2. A grand Hogwarts-style gothic castle in the background, with stone towers, spires, rooftops, cliffs, and a magical school atmosphere. 3. A dramatic stone bridge or bridge arch connected to the castle area, clearly visible and suitable for future fly-through shots. 4. Black Lake near the castle, with reflective water and a cinematic fantasy mood. Style: ultra-realistic fantasy cinema, detailed architecture, dramatic daylight, soft clouds, rich atmosphere, strong depth, high detail, immersive magical world, epic but readable composition.

✍️ Editor’s Notes

This one's actually a setup step feeding the previous entry — a reference-image generation instruction, not a video prompt itself, used to first produce a bird's-eye reference of the Hogwarts pitch. “High oblique aerial view so the full space is clear and easy to use later as a flight-path base image” spells out its purpose clearly — a textbook two-step workflow: use text-to-image first to build the scene skeleton, then draw a red path on top of that image to feed the video model.

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Scene Path Workflow

PROMPT · Full Prompt

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I started with one wide Hogwarts-style Quidditch scene. Stadium, castle towers, Black Lake, bridge arch. Then I drew a red line on top of it. That line became the broom path: stadium chase → towers → lake skim → bridge dive → back to the pitch. The line is only for the model to read. It gets removed in the final video.

✍️ Editor’s Notes

This one is basically the author's process notes rather than actual prompt copy — explaining the backstory of the red-path-line image: “the line is only for the model to read, it gets removed in the final video” — telling anyone reading later that the red line is a guidance aid and won't actually appear in the finished output. It's a workflow log more than anything, not much value in copying it directly, but the methodology behind it is worth taking note of.

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Character Reference Workflow

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I added separate red team and green team character refs. They help the model understand: 1. team colors 2. uniform details 3. different player faces 4. different player silhouettes This matters a lot in a fast sports scene. Without refs, the players’ outfits can easily become inconsistent or wrong.

✍️ Editor’s Notes

Also a process note, filling in on the role of the red-team/green-team character reference images — “without refs, the players' outfits can easily become inconsistent or wrong” nails the exact spot multi-character sports scenes tend to fall apart: uniforms and faces are the first things to go off the rails in fast-paced action shots, and giving each character their own reference image is basically the standard move for this kind of multi-person combat scene.

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