Red-Line Path Control for a First-Person Quidditch Flight
PROMPT · Seedance Video Prompt
Create with AI✍️ Editor’s Notes
First-person broomstick flight chasing the golden snitch — “strictly follow the red flight path in the image” means this one also needs a reference image with a drawn red path to be complete; read as pure text it reads like it's describing a motion path that already has a visual reference behind it. It specifically stresses the golden snitch “should not stay fixed in the center” and needs to move left-right-up-down, which stops the model from turning the chase into a stiff, dead-centered tracking shot. It even closes with a practical tip about adding a reference image and POV keyframes — the usage know-how got written straight into the prompt too.
Alt. Take
Scene Image Prompt




PROMPT · Full Prompt
Create with AI✍️ Editor’s Notes
This one's actually a setup step feeding the previous entry — a reference-image generation instruction, not a video prompt itself, used to first produce a bird's-eye reference of the Hogwarts pitch. “High oblique aerial view so the full space is clear and easy to use later as a flight-path base image” spells out its purpose clearly — a textbook two-step workflow: use text-to-image first to build the scene skeleton, then draw a red path on top of that image to feed the video model.
Scene Path Workflow
PROMPT · Full Prompt
Create with AI✍️ Editor’s Notes
This one is basically the author's process notes rather than actual prompt copy — explaining the backstory of the red-path-line image: “the line is only for the model to read, it gets removed in the final video” — telling anyone reading later that the red line is a guidance aid and won't actually appear in the finished output. It's a workflow log more than anything, not much value in copying it directly, but the methodology behind it is worth taking note of.
Character Reference Workflow
PROMPT · Full Prompt
Create with AI✍️ Editor’s Notes
Also a process note, filling in on the role of the red-team/green-team character reference images — “without refs, the players' outfits can easily become inconsistent or wrong” nails the exact spot multi-character sports scenes tend to fall apart: uniforms and faces are the first things to go off the rails in fast-paced action shots, and giving each character their own reference image is basically the standard move for this kind of multi-person combat scene.



