Character Speed Edit · 15 Seconds, 30 Hard Cuts

MiniMax H3ActionAnimationCamera MovementTransitionImage to Video15s
Just one character reference image and a generic instruction under a thousand characters: keep the character's design intact, let their own look and attitude dictate the setting, movement, and music, cut hard at least thirty times while carrying the same motion direction across shots, and time the cuts to the beat. It's a template prompt you can drop onto any character image.
PROMPT · Video Prompt
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Create a fast, densely cut character edit using the character in @[character ref]. Preserve their identity, proportions, outfit, and original rendering style. Let their appearance and attitude determine the setting, movement, lighting, and music. Open with their strongest gesture already underway. Build around one distinctive action, carrying its motion across cuts so each new angle advances it. Snap between extreme details, expressive close-ups, and full-body movement. Use at least 30 hard cuts in accelerating bursts, sudden changes in framing, and whip pans that land directly on the next action. Match movement direction across shots to keep the character readable at speed. Synchronize cuts with driving percussion, sharp sound accents, and sounds drawn from the character’s materials. Keep momentum continuous through the payoff, ending sharply on the strongest pose without lingering. Avoid unrelated props, invented powers, and costume changes.
✍️ Editor’s Notes

This prompt's cleverness lies in being a genuine 'template' — it specifies no concrete scene or action, letting the character image's own attitude derive the environment, movement, and music, so swapping the reference image yields a completely different clip each time. The core constraints target editing rhythm: at least 30 hard cuts, accelerating bursts, and whip pans landing straight into the next action, forcing dense cutting instead of slow-motion storytelling. 'Carry one action's motion across cuts, each new angle advancing it' and 'match movement direction across shots' are what keep rapid cutting from turning into chaotic editing — continuity of action and direction keeps the character readable at speed. The closing line about ending sharply without lingering blocks the slow-motion outro models tend to default to. Requiring cut sync with percussion and sounds drawn from the character's own materials is a hook for sound design. The negative list at the end locks out unrelated props and invented powers, keeping the model from wandering off-brief.

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Reference images
Character Speed Edit · 15 Seconds, 30 Hard Cuts · 参考图
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