Live-Action to Cartoon Face Morph

SeedanceVFXVerticalCreative8.4s
In a live-action café setting, a girl's face morphs back and forth between real and cartoon, in a vertical short of just over 8 seconds. The scene props are written in extreme detail — even the record poster on the background wall gets a mention — and that detail is what keeps the morph stable.
PROMPT · 视频提示词
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Overall style and setup A café live-action shoot blended with AI face-morphing / cartoonization. Portrait composition, natural soft indoor light, blurred green trees visible through the window, a vinyl record / poster on the background wall (with "RAY CHARLES" visible on it). Character: a young Asian woman with a short black bob, wearing a white shirt (with a small embroidered pony logo on the chest) and khaki shorts, a delicate necklace and stud earrings, light, natural makeup. Props: on the wooden table, an iced drink (with a straw), a phone, and a small card; a white LV-monogram handbag sits to the left. Emotional tone: lively, playful, cute, with a slightly exaggerated "taking a cute photo" interactive feel. Shot breakdown (roughly by time) 0-1s: Sitting facing the camera, both hands pull the corners of her mouth into an exaggerated wide grin, tongue sticking out, eyes rolled upward, making an exaggerated, cute goofy face. 1-2s: Both hands spread out to the sides, her face returning to normal as she gives the camera a sweet smile. 2-3s: Both hands pressed on top of her head as she instantly morphs into a big-headed cartoon / chibi style (an oversized round face, huge eyes, puffed cheeks, pouty lips), with a dazed, cute expression. 3-4s: Back to her real face, but overlaid with oversized cartoon eyes and a wide-open, surprised mouth, both hands raised above her head (as if fixing her hair or reacting in surprise). 4-5s: Head tilted to one side, a slight pout / thinking expression, arms swaying naturally. 5-6s: Cartoon head, eyes closed, corners of the mouth lifted in a relaxed smile, hands resting on her lap. 6-7s: Back to her real face, both hands raised in a "claw" gesture, mouth wide open with tongue out, eyes squinting as she laughs, looking super excited and playful. 7-8.4s: Body turned slightly to the side, one hand on her hip, the other holding a big red cartoon flower (or similar prop), ending with a sweet smile toward the camera in profile. Overall pace is fast, with rapid switches between expressions; the transformation between the live-action face and the cartoon style should be smooth and natural, emphasizing a "cute and playful" vibe.
✍️ Editor’s Notes

这条词的野心是让模型在8秒里做四次真人/卡通风格的来回切换,而不是一次性渐变——每一秒都写死一个具体表情和风格状态,本质上是给模型一张状态查表,逼它反复横跳而不是自己找规律做单向漫化。背景里特意点出黑胶海报上「RAY CHARLES」这个具体文字细节,这是个很聪明的锚点:用一个必须原样保留的静态文字元素,去测试和固定场景在风格反复横跳时会不会跟着漂移,如果背景文字都能稳住,说明场景一致性没被卡通化污染。结尾道具从「拿手机」变成「拿红色卡通大花朵」,属于把最后一帧的记忆点单独设计出来,避免视频收尾时显得虎头蛇尾。

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