Remove the Arrows — Storyboard Marks Cleared

Seedance 2.0RealisticUrbanVerticalWorkflowStructured PromptDrone AerialEpicOcean15s
The scene opens by instantly clearing every red arrow annotation to restore a realistic image. A clean-plate instruction for storyboard-driven generation, paired with motion-transfer workflows.

PROMPT · Seedance 2.0 Prompt

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Remove all red arrows and markings immediately at the start of the video, restoring a clean photorealistic futuristic megacity skyline. One continuous ultra-high-speed FPV drone shot following the exact curved flight path indicated by the red lines in the reference image. The camera races between massive glass skyscrapers, dives low over complex highway interchanges, banks aggressively around the central supertower, then sweeps across the futuristic downtown district toward the right skyline. Crystal-clear early morning lighting, sharp visibility, realistic atmospheric haze, moving traffic, reflective glass towers, realistic shadows, cinematic aerial motion, smooth stabilization, immersive wingsuit-style movement, ocean coastline visible in distance, ultra-detailed architecture, realistic city density, dynamic reflections, volumetric lighting, Hollywood blockbuster cinematography, Unreal Engine 5 realism, National Geographic clarity, epic scale, photorealistic textures, masterpiece quality.

✍️ Editor’s Notes

That opening line asking to remove all the red arrow markers tells you this is an image-to-video use case built on a reference image with a path annotated on it — the arrows are there just to indicate the drone's flight path to the model, and the instruction to keep those marker lines out of the final render is a common move with Seedance: read the reference line for trajectory only, keep the output clean. Its stability at actually following the indicated path is pretty decent. Further down, it piles on several cross-genre adjectives (“Hollywood blockbuster” / “National Geographic clarity”) that are a bit self-contradictory — better to pick one tone, since stuffing in too many reference frames tends to make the model's style waver.

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